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Implement custom state actions to allow users to define and execute specific behaviors when entering, exiting, or transitioning between states. This will enhance the flexibility and functionality of the state machine.
Suggested Solution
Action Interface:
Define an interface for custom actions that can be implemented by users.
Ensure the interface includes methods for entering, exiting, and transitioning states.
State Class:
Modify the State class to include a list of custom actions.
Ensure each state can execute its custom actions at the appropriate times (enter, exit, transition).
UI Integration:
Provide a UI for users to attach custom actions to states.
Allow users to define the specific behaviors for each action.
Edge Cases:
Handle cases where actions fail or throw exceptions.
Ensure the state machine remains stable and consistent despite action failures.
Example Implementation in Unity C#
using System.Collections.Generic;using UnityEngine;publicinterfaceIStateAction{voidOnEnter();voidOnExit();voidOnTransition();}publicclassState:MonoBehaviour{privateList<IStateAction>actions=newList<IStateAction>();publicvoidAddAction(IStateActionaction){
actions.Add(action);}publicvoidEnter(){foreach(var action in actions){
action.OnEnter();}}publicvoidExit(){foreach(var action in actions){
action.OnExit();}}publicvoidTransition(){foreach(var action in actions){
action.OnTransition();}}}publicclassCustomAction:MonoBehaviour,IStateAction{publicvoidOnEnter(){
Debug.Log("Entering state...");}publicvoidOnExit(){
Debug.Log("Exiting state...");}publicvoidOnTransition(){
Debug.Log("Transitioning state...");}}
Tasks
Define the custom action interface.
Modify the State class to support custom actions.
Integrate custom actions with the UI.
Test the functionality thoroughly to handle various edge cases.
Fixes#3
Implement custom state actions to enhance the flexibility and functionality of the state machine.
* **Custom Action Interface**:
- Add `IStateAction` interface with `OnEnter`, `OnExit`, and `OnTransition` methods in `StateMachine/Assets/StateMachine/IStateAction.cs`.
* **State Class Modifications**:
- Add a list of `IStateAction` to `NewState` class in `StateMachine/Assets/StateMachine/NewState.cs`.
- Modify `NewState` constructor to initialize the list of `IStateAction`.
* **State Machine Modifications**:
- Add methods to execute custom actions on state enter, exit, and transition in `StateMachine/Assets/StateMachine/NewestStateMachine.cs`.
- Modify `SetState` method to call custom actions.
* **Custom Action Implementation**:
- Implement `CustomAction` class inheriting from `MonoBehaviour` and `IStateAction` in `StateMachine/Assets/StateMachine/CustomAction.cs`.
- Define `OnEnter`, `OnExit`, and `OnTransition` methods with custom behaviors.
* **UI Integration**:
- Create a UI script to attach custom actions to states in `StateMachine/Assets/StateMachine/StateMachineUI.cs`.
- Provide methods to define specific behaviors for each action.
* **Exception Handling**:
- Add exception handling in `SetData` method in `StateMachine/Assets/Tool Box #2/Data/BoolData.cs`.
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For more details, open the [Copilot Workspace session](https://copilot-workspace.githubnext.com/MarquisMc/StateMachine/issues/3?shareId=XXXX-XXXX-XXXX-XXXX).
Description
Implement custom state actions to allow users to define and execute specific behaviors when entering, exiting, or transitioning between states. This will enhance the flexibility and functionality of the state machine.
Suggested Solution
Action Interface:
State Class:
UI Integration:
Edge Cases:
Example Implementation in Unity C#
Tasks
References
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