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Fixes #3 Implement custom state actions to enhance the flexibility and functionality of the state machine. * **Custom Action Interface**: - Add `IStateAction` interface with `OnEnter`, `OnExit`, and `OnTransition` methods in `StateMachine/Assets/StateMachine/IStateAction.cs`. * **State Class Modifications**: - Add a list of `IStateAction` to `NewState` class in `StateMachine/Assets/StateMachine/NewState.cs`. - Modify `NewState` constructor to initialize the list of `IStateAction`. * **State Machine Modifications**: - Add methods to execute custom actions on state enter, exit, and transition in `StateMachine/Assets/StateMachine/NewestStateMachine.cs`. - Modify `SetState` method to call custom actions. * **Custom Action Implementation**: - Implement `CustomAction` class inheriting from `MonoBehaviour` and `IStateAction` in `StateMachine/Assets/StateMachine/CustomAction.cs`. - Define `OnEnter`, `OnExit`, and `OnTransition` methods with custom behaviors. * **UI Integration**: - Create a UI script to attach custom actions to states in `StateMachine/Assets/StateMachine/StateMachineUI.cs`. - Provide methods to define specific behaviors for each action. * **Exception Handling**: - Add exception handling in `SetData` method in `StateMachine/Assets/Tool Box #2/Data/BoolData.cs`. --- For more details, open the [Copilot Workspace session](https://copilot-workspace.githubnext.com/MarquisMc/StateMachine/issues/3?shareId=XXXX-XXXX-XXXX-XXXX).
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Fixes #3
Implement custom state actions to enhance the flexibility and functionality of the state machine.
IStateActioninterface withOnEnter,OnExit, andOnTransitionmethods inStateMachine/Assets/StateMachine/IStateAction.cs.IStateActiontoNewStateclass inStateMachine/Assets/StateMachine/NewState.cs.NewStateconstructor to initialize the list ofIStateAction.StateMachine/Assets/StateMachine/NewestStateMachine.cs.SetStatemethod to call custom actions.CustomActionclass inheriting fromMonoBehaviourandIStateActioninStateMachine/Assets/StateMachine/CustomAction.cs.OnEnter,OnExit, andOnTransitionmethods with custom behaviors.StateMachine/Assets/StateMachine/StateMachineUI.cs.SetDatamethod inStateMachine/Assets/Tool Box #2/Data/BoolData.cs.For more details, open the Copilot Workspace session.