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Bite CLI
While BiteVM is a library intended for use as an embedded virtual machine in a Unity or C# application, we have made a command line interface available for playing around with the language and executing your own programs without needing to compile a C# application.
You can download the Bite CLI bitevm
here.
You will need .NET 4.6.2, which should already be available on all Windows 10 and 11 machines. bitevm
is also available in Linux-x64 and OSX-x64!
The CLI has two modes, REPL mode and Compile and Interpret mode
The easiest way to get up and running is to use the REPL (Read Evaluate Print Loop) in the Bite CLI. Start bitevm
without command line arguments. A main module is already created for you, so you can start writing actual code. Whenever you press enter it will immediately execute the statement and compile it into the module.
You can exit your REPL session by typing exit
or pressing CTRL+Z
Bite Programming Langauge v0.1 (c) 2022
Bite REPL(Read Evaluate Print Loop)
type 'declare' to declare functions, structs and classes
type 'reset' to reset the module
type 'help' for help.
type 'exit' or ^Z to quit. type 'help' for help.
> var a = 5;
> var b = 42;
> PrintLine(5 + 42);
47
> exit
!!! Goodbye !!!
You can declare classes and functions in the CLI. Enter declare
at the command prompt and you will be greeted with this message:
-- DECLARE START --
You are now declaring. Press ^Z to stop and compile your declaration.
You can now declare a multi-statement code such as a function. Pressing enter will allow you continue editing instead of immediately executing the statement.
Press CTRL+Z to complete the declaration and return to normal (evaluation) mode.
function foo() {
PrintLine("Hello World!");
}
^z
-- DECLARE END --
If all went well there should be no errors. Now you can call your function from the command prompt:
> foo();
Hello World!
All code in the REPL is written to a predefined module where your variables, functions and classes are declared. To start over, enter reset
at the command prompt to start with a fresh module. Just remember that all your declarations will be lost!
If you'd like to build full programs, create modules with the .bite
extension and save them to a folder, then run them with bitevm
using the command line arguments -p
or -i
You can point bitevm
at a path and it will compile all .bite
files in the folder and all subfolders, recursively.
-p
- specify the path containing all the .bite
modules to be included in your program
The following command will compile the bite modules in the folder .\TestProgram
and start execution.
bitevm -p .\TestProgram
-i
- specify individual .bite
modules to be included in your program
The following command will compile the bite modules main.bite
and hello.bite
in the current folder and start execution.
bitevm -i main.bite hello.bite
If you want to compile bitevm
yourself, the Bite.Cli
project outputs a self-contained executable in bin\<Configuration>\net462\ILMerge\bitevm.exe
where <Configuration>
is your current configuration, i.e. either Debug
or Release
.