Conversation
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WELL, NOW NOT ALL ADDITIONS ARE IN THE TITLE. ADDITIONS: CATERPILLAR OFFSET CONTROLS CHARACTER MOVEMENT ANIMATION SPEED CONTROL AND ACCESS TO THE FULL ANIMATION IF IT IS MORE THAN FOUR FRAMES. |
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A RECORDING. 2026-01-11.14-54-02.mp4 |
…D" SCRIPT ALONG WITH A FEW OTHER ADDITIONS MAINCHARA WILL NOW CHANGE INTO WHAT EVER CHARACTER IS IN global.char[0] (USUALLY KRIS) "scr_shared_overworld" SCRIPT HAS BEEN CREATED MAINCHARA AND CATERPILLAR WALKING CODE HAS BEEN MOVED SHARED OVERWORLD AS THEY USE THE SAME CODE AS EACHOTHER.
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NEW CHANGES: PRIMARY WALKING ANIMATION CODE HAS BEEN MOVED TO A NEW SCRIPT. AS TO ALLOW CHANGES TO NOT REQUIRE MODIFYING MULTIPLE OBJECTS ADDED KRIS TO CATERPILLAR SPRITE & OFFSET DATA. MAINCHARA NOW CHANGES DEPENDING ON WHAT CHARACTER IS IN SLOT 0, CATERPILLARS HAVE BEEN ADJUSTED TO ACCOUNT FOR OFFSETS. OVERWORLD CATERPILLAR CREATION CODE FROM DARKCON HAS BEEN MERGED TOGETHER AND PUT INTO THE SAME NEW SCRIPT. |
…ME AS NORMAL OUTSIDE OF SPECIFIC CASES
OBJ_HEART (Old version of obj_mainchara Collision) and OBJ_MAINCHARA Will both Reference scr_defaultprimarycollisioncode instead of using the Same lines of Code over and over
… Max Target Value of 75 Made the Max Target Value a Variable, Which if Target Passes it upon Char Initialization the Max Target will be Increased
…ject for it not being implemented
…n Autogenerated the GameMakerStudio -> GameMakerStudio2 originally Used, Along with other Changes SCR_NEXTHERO AND SCR_PREVHERO NO LONGER USE HARDCODED PARTY SIZES, ADDED AN "if object_exists" RELATED TO LANCER KEY ITEM
Haven't fully Learned how it works, otherwise the Door would be fully Moveable.
(I used this Actor as Reference to Figure out the Bottom Center of the Door's Default Position, Which is: door center x = 310 door bottom y = 118 )
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lovely stuff, but i personally think your stuff strays too far from how actual deltarune code looks like to the point where we have a ship of theseus situation on our hands. |
…, removed commented out spareanim creation Code
…if it was called via sparing
…instead use the Icon Deltarune Normally Uses
… violence an Enemy, and Minor visual code cleanup to attackpress that should not modify what ASM it compiles the GML to
…function calls to Chapter 2+ Version
… Same as Normal, 48)
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Noticed a Bug with Pacify, Drafting the Pull Request Until I fix that. |
2026-01-28.22-22-53.mp4Fixed |
… some other method
Made Variable "parent" in Caterpillar Chara more important (Technically also now allows you to change what the Caterpillar follows.) Made it so if darkcontroller was Spawned before Mainchara it'll wait until mainchara is Initialized before attempting to try to spawn the Caterpillar chara again (Currently only in Dark Controller.)
…ders over from Deltarune.
…et existence, Added Battle Intros to Hero CONFIG
…ith their relative Macros)
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Now The MONSTERS_DEFEATTYPES Macros should be able to be safely Changed, (Example Video with Spare and Attack Macros Switched) 2026-02-09.18-42-08.mp4 |
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lgtm, why hasn't this been merged?? |
mc TAKES TOO LONG to merge stuff cause they're working on remoterune |
![Discord Lightmode Screenshot: of Poll '[PLEASE READ ABOVE BEFORE VOTING] merge DT's pull request?' with 'merge' winning by 5 Votes](https://private-user-images.githubusercontent.com/202993986/553312323-9ac2d2ba-c674-4aa1-ab92-10d6790ad697.png?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NzE5MDk0MTgsIm5iZiI6MTc3MTkwOTExOCwicGF0aCI6Ii8yMDI5OTM5ODYvNTUzMzEyMzIzLTlhYzJkMmJhLWM2NzQtNGFhMS1hYjkyLTEwZDY3OTBhZDY5Ny5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjYwMjI0JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI2MDIyNFQwNDU4MzhaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT1jNzA3MDg1Y2MyNmViNjIzMDFkNmE5NDRkNmVmYjYwZmVhNjA2YzlkNzZmZmU5OTg2YWM5OTgwZGY0NWRlYzkwJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCJ9.isyUfL19Y2upMun22o9MrJsJYICHXlWIjDe_z46-D6A)

ALLOW EASIER CONTROL
(I just learned how to edit this message lol)