Lisp for the Godot platform! This language aims to be a Lisp dialect which compiles to GDScript.
This project is built using Cargo
with Rake as a wrapper for custom
build scripts. Use rake test
to run the test suite, and use rake run
to compile stdin input to GDScript.
The current version of GDLisp is tested against Godot 3.5 and expects
a command called godot
to be on your system's path which points to
the Godot executable.
Check out the official documentation for a "Getting Started" guide!
GDLisp is not affiliated with or endorsed by the Godot project in any official capacity. This is an independent project.
- Support for standard GDScript functionality, including function declarations, class declarations, signals, etc.
- The expression-based semantics we all love from Lisp
- Lambdas / anonymous functions as well as anonymous classes
- Support for compile-time macros that run in the GDLisp compiler itself
Absolutely! GDLisp is production-ready, and I encourage everyone to try it out and provide any feedback on the issue tracker.
GDLisp works with Godot 3.x. The next major release of GDLisp will be fully compatible with Godot 4, though there's no definite timeline on that as yet.
You certainly can! GDLisp constructs compile in a straightforward way to existing Godot concepts. Classes and functions written in GDLisp can be used from GDScript, and vice versa.
GDLisp is distributed under the terms of the GNU General Public
License version 3 or later. For more details, see COPYING
.
As a special exception to the GNU General Public License, the GDLisp
support file GDLisp.lisp
can be used and redistributed without any
restrictions.