- Awaiter
- Projectile on curve 2D
- Android Internet Connection State
- Vector2 editor
- Threaded Resource Save-Load
This plugin allows you to distribute meshes along Path3D with gaps, randomization, and transforms.
- use in editor or at runtime
- runtime generation and align utils
- placing meshes by random order
- set static/random gaps and edges margin
- adjust static/random rotation, scale, offset
- bake meshes and collisions
- control the meshes/baking via custom logic that integrates into pipeline
- Godot 4.5 or higher
- Open the
AssetLibtab in Godot with your project open - Search for
MeshPath3Dplugin and install the plugin by Mero - Open Project -> Project Settings -> Plugins Tab and enable the plugin
MeshPath3D - Done!


