=> A control checkbox that toggles the visibility of grid elements in the editor window.
=> Represents the grid structure within the game in the editor window.
=> Since the grid structure is 9x9, this control checkbox centers the grid structure to prevent it from appearing skewed in the game when 2 columns are filled.
=> Button to clear all grid cells at once.
=> Buttons to select different types of entities.
=> Structure where the selected entities can be viewed and selected.
=> A structure for specifying rotations of some entities.
=> Button to create a list structure to specify objects that a spawner object in the game will generate. (A separate list is required for each spawner.)
=> List structure to specify the objects to be generated within the spawner.
(List structures are determined according to the order of creation of the spawners on the grid. Grid creation order: left to right, top to bottom. For example:
0,0 - 0,1 - 0,2
1,0 - 1,1 - 1,2
2,0 - 2,1 - 2,2)
=> Button to specify the buses in the game.
=> List structure to specify the types and creation order of the buses in the game.
=> Section to specify the timer unique to each level in the game.
=> Section to select the level you want to edit.
=> Buttons to add a new level and refresh existing levels.
=> Button to save all changes.