Fix list parsing not handling exponents #190
Workflow file for this run
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name: export-optimized | |
on: | |
workflow_dispatch: | |
push: | |
branches: [ main ] | |
pull_request: | |
branches: [ main ] | |
env: | |
# Which godot version to use for exporting. | |
GODOT_VERSION: 4.3 | |
# Which godot release to use for exporting. (stable/rc/beta/alpha) | |
GODOT_RELEASE: stable | |
# Used in the editor config file name. Do not change this for patch releases. | |
GODOT_FEATURE_VERSION: 4.3 | |
# Commit hash | |
GODOT_COMMIT_HASH: 77dcf97 | |
PROJECT_NAME: GodSVG | |
GODOT_REPO: https://github.com/godotengine/godot.git | |
BUILD_OPTIONS: target=template_release lto=full production=yes deprecated=no minizip=no brotli=no vulkan=no openxr=no use_volk=no disable_3d=yes modules_enabled_by_default=no module_freetype_enabled=yes module_gdscript_enabled=yes module_svg_enabled=yes module_jpg_enabled=yes module_text_server_adv_enabled=yes graphite=no module_webp_enabled=yes | |
jobs: | |
build-linux-x11: | |
name: Export GodSVG for Linux X11 | |
runs-on: ubuntu-latest | |
env: | |
PLATFORM: "Linux/X11" | |
EXTENSION: "exe" | |
BUILD_NAME: "linux-64bit" | |
steps: | |
- name: Cache Template | |
id: cache-template | |
uses: actions/cache@v3 | |
with: | |
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }} | |
path: | | |
~/.local/share/godot/export_templates/ | |
- name: Set up Godot Editor | |
run: | | |
mkdir -v -p ~/godot-editor | |
cd ~/godot-editor | |
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
unzip Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
mv ./Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64 ~/godot-editor/godot | |
echo "~/godot-editor" >> $GITHUB_PATH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Install dependencies | |
run: sudo apt install -y scons python3 | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Clone Godot repository | |
run: git clone $GODOT_REPO godot | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Checkout specific commit | |
run: | | |
cd godot | |
git fetch | |
git checkout $GODOT_COMMIT_HASH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Build Godot template for Linux | |
run: | | |
cd godot | |
scons p=linuxbsd arch=x86_64 ${BUILD_OPTIONS} | |
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/ | |
mv ./bin/godot.linuxbsd.template_release.x86_64 ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/linux_release.x86_64 | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
path: godsvg | |
- name: Export project | |
run: | | |
ls -l | |
cd godsvg | |
mkdir -v -p build | |
godot --headless --export-release "${{ env.PLATFORM }}" build/GodSVG.x86_64 | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.PROJECT_NAME }}.Linux-X11 | |
path: godsvg/build/GodSVG.x86_64 | |
if-no-files-found: error | |
retention-days: 28 | |
build-linux-wayland: | |
name: Export GodSVG for Linux Wayland | |
runs-on: ubuntu-latest | |
env: | |
PLATFORM: "Linux/Wayland" | |
EXTENSION: "exe" | |
BUILD_NAME: "linux-64bit" | |
steps: | |
- name: Cache Template | |
id: cache-template | |
uses: actions/cache@v3 | |
with: | |
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }} | |
path: | | |
~/.local/share/godot/export_templates/ | |
- name: Set up Godot Editor | |
run: | | |
mkdir -v -p ~/godot-editor | |
cd ~/godot-editor | |
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
unzip Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
mv ./Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64 ~/godot-editor/godot | |
echo "~/godot-editor" >> $GITHUB_PATH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Install dependencies | |
run: sudo apt install -y scons python3 libwayland-dev | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Clone Godot repository | |
run: git clone $GODOT_REPO godot | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Checkout specific commit | |
run: | | |
cd godot | |
git fetch | |
git checkout $GODOT_COMMIT_HASH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Build Godot template for Linux | |
run: | | |
cd godot | |
scons p=linuxbsd arch=x86_64 ${BUILD_OPTIONS} | |
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/ | |
mv ./bin/godot.linuxbsd.template_release.x86_64 ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/linux_release.x86_64 | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
path: godsvg | |
- name: Export project | |
run: | | |
ls -l | |
cd godsvg | |
mkdir -v -p build | |
godot --headless --export-release "${{ env.PLATFORM }}" build/GodSVG.x86_64 | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.PROJECT_NAME }}.Linux-Wayland | |
path: godsvg/build/GodSVG.x86_64 | |
if-no-files-found: error | |
retention-days: 28 | |
build-windows: | |
name: Export GodSVG for Windows | |
runs-on: ubuntu-latest | |
env: | |
PLATFORM: "Windows" | |
steps: | |
- name: Cache Template | |
id: cache-template | |
uses: actions/cache@v3 | |
with: | |
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }} | |
path: | | |
~/.local/share/godot/export_templates/ | |
- name: Set up Godot Editor | |
run: | | |
mkdir -v -p ~/godot-editor | |
cd ~/godot-editor | |
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
unzip Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
mv ./Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64 ~/godot-editor/godot | |
echo "~/godot-editor" >> $GITHUB_PATH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Install dependencies | |
run: | | |
sudo apt install -y scons python3 | |
sudo apt install -y g++-mingw-w64-x86-64-posix | |
sudo apt install -y --fix-missing wine64 | |
wget -q https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe | |
mkdir -v -p ~/.local/share/rcedit | |
mv rcedit-x64.exe ~/.local/share/rcedit | |
godot --headless --quit | |
echo 'export/windows/wine = "/usr/bin/wine64"' >> ~/.config/godot/editor_settings-${GODOT_FEATURE_VERSION}.tres | |
echo 'export/windows/rcedit = "/home/runner/.local/share/rcedit/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-${GODOT_FEATURE_VERSION}.tres | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Clone Godot repository | |
run: git clone $GODOT_REPO godot | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Checkout specific commit | |
run: | | |
cd godot | |
git fetch | |
git checkout $GODOT_COMMIT_HASH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Build Godot template for Windows | |
run: | | |
apt search mingw | |
cd godot | |
scons p=windows ${BUILD_OPTIONS} | |
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/ | |
mv ./bin/godot.windows.template_release.x86_64.exe ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/windows_release_x86_64.exe | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
path: godsvg | |
- name: Export project | |
run: | | |
cd godsvg | |
mkdir -v -p build | |
godot --headless --export-release "Windows Desktop" build/GodSVG.exe | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.PROJECT_NAME }}.Windows | |
path: godsvg/build/GodSVG.exe | |
if-no-files-found: error | |
retention-days: 28 | |
build-macos: | |
name: Export GodSVG for MacOS | |
runs-on: macos-latest | |
env: | |
PLATFORM: "macOS" | |
steps: | |
- name: Cache Template | |
id: cache-template | |
uses: actions/cache@v3 | |
with: | |
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }} | |
path: | | |
/Users/runner/Library/Application Support/Godot/export_templates/ | |
- name: Set up Godot Editor | |
run: | | |
mkdir -v -p ~/godot-editor | |
cd ~/godot-editor | |
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_macos.universal.zip | |
unzip -a Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_macos.universal.zip | |
echo "~/godot-editor/Godot.app/Contents/MacOS" >> $GITHUB_PATH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Install dependencies | |
run: brew install scons | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Clone Godot repository | |
run: git clone $GODOT_REPO godot | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Checkout specific commit | |
run: | | |
cd godot | |
git fetch | |
git checkout $GODOT_COMMIT_HASH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Build Godot template for macOS (arm64 release) | |
run: | | |
godot --help | |
cd godot | |
scons p=macos arch=arm64 ${BUILD_OPTIONS} | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Build Godot template for macOS (x86_64 release) | |
run: | | |
cd godot | |
scons p=macos arch=x86_64 ${BUILD_OPTIONS} | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Combine binaries with lipo | |
run: | | |
cd godot/bin | |
lipo -create godot.macos.template_release.x86_64 godot.macos.template_release.arm64 -output godot.macos.template_release.universal | |
chmod +x * | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Prepare .app bundle | |
run: | | |
cd godot/bin | |
cp -r ../misc/dist/macos_template.app . | |
mkdir -p macos_template.app/Contents/MacOS | |
cp godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal; | |
chmod +x macos_template.app/Contents/MacOS/godot_macos*; | |
zip -q -9 -r macos.zip macos_template.app; | |
mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}" | |
mv macos.zip "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}" | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
path: godsvg | |
- name: Export project | |
run: | | |
cd godsvg | |
mkdir -v -p build | |
godot --headless --export-release "macOS" build/GodSVG.zip | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.PROJECT_NAME }}.MacOS | |
path: godsvg/build/GodSVG.zip | |
if-no-files-found: error | |
retention-days: 28 | |
build-web: | |
name: Export GodSVG for Web | |
runs-on: ubuntu-latest | |
env: | |
PLATFORM: "Web" | |
steps: | |
- name: Cache Template | |
id: cache-template | |
uses: actions/cache@v3 | |
with: | |
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }} | |
path: | | |
~/.local/share/godot/export_templates/ | |
- name: Set up Godot Editor | |
run: | | |
mkdir -v -p ~/godot-editor | |
cd ~/godot-editor | |
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
unzip Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
mv ./Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64 ~/godot-editor/godot | |
echo "~/godot-editor" >> $GITHUB_PATH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Install dependencies | |
run: sudo apt-get install -y scons python3 | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Install Emscripten | |
run: | | |
git clone https://github.com/emscripten-core/emsdk.git | |
cd emsdk | |
./emsdk install latest | |
./emsdk activate latest | |
source ./emsdk_env.sh | |
shell: bash | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Clone Godot repository | |
run: git clone $GODOT_REPO godot | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Checkout specific commit | |
run: | | |
cd godot | |
git fetch | |
git checkout $GODOT_COMMIT_HASH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Build Godot template for Web | |
run: | | |
cd godot | |
source ../emsdk/emsdk_env.sh | |
scons p=web arch=wasm32 ${BUILD_OPTIONS} threads=no | |
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/ | |
mv ./bin/godot.web.template_release.wasm32.nothreads.zip ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/web_nothreads_release.zip | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
path: godsvg | |
- name: Export project | |
run: | | |
cd godsvg | |
mkdir -v -p build/web | |
godot --headless --export-release "Web" build/web/index.html | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.PROJECT_NAME }}.Web | |
path: godsvg/build/web | |
if-no-files-found: error | |
retention-days: 28 |