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Fix Esc in ColorEdit voiding the text (#961) #193

Fix Esc in ColorEdit voiding the text (#961)

Fix Esc in ColorEdit voiding the text (#961) #193

name: export-optimized
on:
workflow_dispatch:
push:
branches: [ main ]
pull_request:
branches: [ main ]
env:
# Which godot version to use for exporting.
GODOT_VERSION: 4.3
# Which godot release to use for exporting. (stable/rc/beta/alpha)
GODOT_RELEASE: stable
# Used in the editor config file name. Do not change this for patch releases.
GODOT_FEATURE_VERSION: 4.3
# Commit hash
GODOT_COMMIT_HASH: 77dcf97
PROJECT_NAME: GodSVG
GODOT_REPO: https://github.com/godotengine/godot.git
BUILD_OPTIONS: target=template_release lto=full production=yes deprecated=no minizip=no brotli=no vulkan=no openxr=no use_volk=no disable_3d=yes modules_enabled_by_default=no module_freetype_enabled=yes module_gdscript_enabled=yes module_svg_enabled=yes module_jpg_enabled=yes module_text_server_adv_enabled=yes graphite=no module_webp_enabled=yes
jobs:
build-linux-x11:
name: Export GodSVG for Linux X11
runs-on: ubuntu-latest
env:
PLATFORM: "Linux/X11"
EXTENSION: "exe"
BUILD_NAME: "linux-64bit"
steps:
- name: Cache Template
id: cache-template
uses: actions/cache@v3
with:
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }}
path: |
~/.local/share/godot/export_templates/
- name: Set up Godot Editor
run: |
mkdir -v -p ~/godot-editor
cd ~/godot-editor
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip
unzip Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip
mv ./Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64 ~/godot-editor/godot
echo "~/godot-editor" >> $GITHUB_PATH
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Install dependencies
run: sudo apt install -y scons python3
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Clone Godot repository
run: git clone $GODOT_REPO godot
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Checkout specific commit
run: |
cd godot
git fetch
git checkout $GODOT_COMMIT_HASH
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Build Godot template for Linux
run: |
cd godot
scons p=linuxbsd arch=x86_64 ${BUILD_OPTIONS}
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/
mv ./bin/godot.linuxbsd.template_release.x86_64 ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/linux_release.x86_64
- name: Checkout repository
uses: actions/checkout@v4
with:
path: godsvg
- name: Export project
run: |
ls -l
cd godsvg
mkdir -v -p build
godot --headless --export-release "${{ env.PLATFORM }}" build/GodSVG.x86_64
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: ${{ env.PROJECT_NAME }}.Linux-X11
path: godsvg/build/GodSVG.x86_64
if-no-files-found: error
retention-days: 28
build-linux-wayland:
name: Export GodSVG for Linux Wayland
runs-on: ubuntu-latest
env:
PLATFORM: "Linux/Wayland"
EXTENSION: "exe"
BUILD_NAME: "linux-64bit"
steps:
- name: Cache Template
id: cache-template
uses: actions/cache@v3
with:
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }}
path: |
~/.local/share/godot/export_templates/
- name: Set up Godot Editor
run: |
mkdir -v -p ~/godot-editor
cd ~/godot-editor
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip
unzip Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip
mv ./Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64 ~/godot-editor/godot
echo "~/godot-editor" >> $GITHUB_PATH
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Install dependencies
run: sudo apt install -y scons python3 libwayland-dev
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Clone Godot repository
run: git clone $GODOT_REPO godot
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Checkout specific commit
run: |
cd godot
git fetch
git checkout $GODOT_COMMIT_HASH
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Build Godot template for Linux
run: |
cd godot
scons p=linuxbsd arch=x86_64 ${BUILD_OPTIONS}
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/
mv ./bin/godot.linuxbsd.template_release.x86_64 ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/linux_release.x86_64
- name: Checkout repository
uses: actions/checkout@v4
with:
path: godsvg
- name: Export project
run: |
ls -l
cd godsvg
mkdir -v -p build
godot --headless --export-release "${{ env.PLATFORM }}" build/GodSVG.x86_64
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: ${{ env.PROJECT_NAME }}.Linux-Wayland
path: godsvg/build/GodSVG.x86_64
if-no-files-found: error
retention-days: 28
build-windows:
name: Export GodSVG for Windows
runs-on: ubuntu-latest
env:
PLATFORM: "Windows"
steps:
- name: Cache Template
id: cache-template
uses: actions/cache@v3
with:
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }}
path: |
~/.local/share/godot/export_templates/
- name: Set up Godot Editor
run: |
mkdir -v -p ~/godot-editor
cd ~/godot-editor
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip
unzip Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip
mv ./Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64 ~/godot-editor/godot
echo "~/godot-editor" >> $GITHUB_PATH
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Install dependencies
run: |
sudo apt install -y scons python3
sudo apt install -y g++-mingw-w64-x86-64-posix
sudo apt install -y --fix-missing wine64
wget -q https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe
mkdir -v -p ~/.local/share/rcedit
mv rcedit-x64.exe ~/.local/share/rcedit
godot --headless --quit
echo 'export/windows/wine = "/usr/bin/wine64"' >> ~/.config/godot/editor_settings-${GODOT_FEATURE_VERSION}.tres
echo 'export/windows/rcedit = "/home/runner/.local/share/rcedit/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-${GODOT_FEATURE_VERSION}.tres
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Clone Godot repository
run: git clone $GODOT_REPO godot
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Checkout specific commit
run: |
cd godot
git fetch
git checkout $GODOT_COMMIT_HASH
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Build Godot template for Windows
run: |
apt search mingw
cd godot
scons p=windows ${BUILD_OPTIONS}
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/
mv ./bin/godot.windows.template_release.x86_64.exe ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/windows_release_x86_64.exe
- name: Checkout repository
uses: actions/checkout@v4
with:
path: godsvg
- name: Export project
run: |
cd godsvg
mkdir -v -p build
godot --headless --export-release "Windows Desktop" build/GodSVG.exe
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: ${{ env.PROJECT_NAME }}.Windows
path: godsvg/build/GodSVG.exe
if-no-files-found: error
retention-days: 28
build-macos:
name: Export GodSVG for MacOS
runs-on: macos-latest
env:
PLATFORM: "macOS"
steps:
- name: Cache Template
id: cache-template
uses: actions/cache@v3
with:
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }}
path: |
/Users/runner/Library/Application Support/Godot/export_templates/
- name: Set up Godot Editor
run: |
mkdir -v -p ~/godot-editor
cd ~/godot-editor
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_macos.universal.zip
unzip -a Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_macos.universal.zip
echo "~/godot-editor/Godot.app/Contents/MacOS" >> $GITHUB_PATH
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Install dependencies
run: brew install scons
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Clone Godot repository
run: git clone $GODOT_REPO godot
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Checkout specific commit
run: |
cd godot
git fetch
git checkout $GODOT_COMMIT_HASH
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Build Godot template for macOS (arm64 release)
run: |
godot --help
cd godot
scons p=macos arch=arm64 ${BUILD_OPTIONS}
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Build Godot template for macOS (x86_64 release)
run: |
cd godot
scons p=macos arch=x86_64 ${BUILD_OPTIONS}
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Combine binaries with lipo
run: |
cd godot/bin
lipo -create godot.macos.template_release.x86_64 godot.macos.template_release.arm64 -output godot.macos.template_release.universal
chmod +x *
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Prepare .app bundle
run: |
cd godot/bin
cp -r ../misc/dist/macos_template.app .
mkdir -p macos_template.app/Contents/MacOS
cp godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal;
chmod +x macos_template.app/Contents/MacOS/godot_macos*;
zip -q -9 -r macos.zip macos_template.app;
mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}"
mv macos.zip "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}"
- name: Checkout repository
uses: actions/checkout@v4
with:
path: godsvg
- name: Export project
run: |
cd godsvg
mkdir -v -p build
godot --headless --export-release "macOS" build/GodSVG.zip
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: ${{ env.PROJECT_NAME }}.MacOS
path: godsvg/build/GodSVG.zip
if-no-files-found: error
retention-days: 28
build-web:
name: Export GodSVG for Web
runs-on: ubuntu-latest
env:
PLATFORM: "Web"
steps:
- name: Cache Template
id: cache-template
uses: actions/cache@v3
with:
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }}
path: |
~/.local/share/godot/export_templates/
- name: Set up Godot Editor
run: |
mkdir -v -p ~/godot-editor
cd ~/godot-editor
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip
unzip Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip
mv ./Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64 ~/godot-editor/godot
echo "~/godot-editor" >> $GITHUB_PATH
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Install dependencies
run: sudo apt-get install -y scons python3
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Install Emscripten
run: |
git clone https://github.com/emscripten-core/emsdk.git
cd emsdk
./emsdk install latest
./emsdk activate latest
source ./emsdk_env.sh
shell: bash
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Clone Godot repository
run: git clone $GODOT_REPO godot
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Checkout specific commit
run: |
cd godot
git fetch
git checkout $GODOT_COMMIT_HASH
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }}
name: Build Godot template for Web
run: |
cd godot
source ../emsdk/emsdk_env.sh
scons p=web arch=wasm32 ${BUILD_OPTIONS} threads=no
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/
mv ./bin/godot.web.template_release.wasm32.nothreads.zip ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/web_nothreads_release.zip
- name: Checkout repository
uses: actions/checkout@v4
with:
path: godsvg
- name: Export project
run: |
cd godsvg
mkdir -v -p build/web
godot --headless --export-release "Web" build/web/index.html
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: ${{ env.PROJECT_NAME }}.Web
path: godsvg/build/web
if-no-files-found: error
retention-days: 28