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[Diggers] * Optimise in-game status screens rendering. * Block the book from opening if a digger is going home or teleporting home. * Swap out the score for 'death expenses' for 'exploration' which is 1 point for every fully unshrouded part of a zone uncovered which there is a theoretical maximum of a million points up for grabs. Existing save games are unaffected. * Swap out the score for 'salary paid' for 'homicide duties' because violence is wrong and you lose 1000 points for every digger you kill, and gain 1000 points for every digger of yours you lose in the line of duty. * Swap out the score for 'items value' for 'enemy kills'. An enemy kill is any moving spirit object that is not a digger. * Optimise some in-game code a little. * Optimise score screen a little. * Fix cursor graphic not being restored properly when exiting setup in some instances. [Assets] * Rebuild API docs to account for cvar changes. [Engine] * Rename cvar 'app_homedir' to 'ast_homedir' and 'app_basedir' to 'ast_basedir' (ast_=asset related cvars). * Add 'ast_modbundle' to scan for archives from the directory pointed at 'ast_homedir'. * Resolve cases were forward-slashes were being stripped from the beginning of a pathname. * Fix in-archive directory display issue with 'dir' console command.
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