A small-little ray tracing engine written in C++ and outputs images in .ppm format
- Creating ray traced images with proper lighting, reflectance, refractance, shadowing, and other details
- A counter to display the number of lines remaining in the rendering of the image
- A lot of math that is enough to hurt the brain
https://github.com/RayTracing/raytracing.github.io ... this source allowed me to learn many concepts so that I could effectively write a functional engine