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Fix issue in ScaleLogic when multiple interactors have same position (#…
…933) * With XRI3, the interactor is no longer necessarily positioned with something like a TrackedPoseDriver. Instead, the interactor can use an InteractionAttachController, which will instantiate GameObjects to represent the attach points (anchor parent and child) for the interaction. In these cases, like the default XRI3 rig hands, the interactor itself (NearFarInteractor within hands group) will not get positioned. So in this issue's case, both the right and left hand far interactor positions are left at defaults and match exactly. --------- Co-authored-by: Scott Haynie <shaynie@users.noreply.github.com>
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