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libretro-snes9x2002: Add loading hacks from snesadvance.dat file #126
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AFAIR the speedhacks may brake/reduce accuracy on some parts (by skipping some CPU cycles), so you would likely want to make it optional. |
That's the plan to add an option to the ra settings |
You should merge here only then and if succed try to push it upstream, some ppl may like it. Considering it hasn't got any signiffact updates in years (last from @jSTE0, cheers!). |
Previously discussed in TriForceX/MiyooCFW#479 in the context of snes9x4d and was known to break some games as noted in TriForceX/MiyooCFW#380. |
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seems to work 👍 ("Batman Returs" brakes at startup), but you need full core restart (close and launch again).
Anyway I'm going offline for a month (
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Normally this shouldn't be enabled by default, so I will leave merging to you 😏
Done |
GJ on this one |
Add loading hacks from snesadvance.dat file function from drPocketSnes emu