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Merge remote-tracking branch 'upstream/main' into cne-pr #123

Merge remote-tracking branch 'upstream/main' into cne-pr

Merge remote-tracking branch 'upstream/main' into cne-pr #123

Workflow file for this run

name: iOS Build
on:
push:
workflow_dispatch:
jobs:
build:
name: iOS Build
permissions: write-all
runs-on: macos-13
steps:
- name: Pulling the new commit
uses: actions/checkout@v2
- name: Setting up Haxe
uses: krdlab/setup-haxe@v1
with:
haxe-version: 4.2.5
- name: Restore existing build cache for faster compilation
uses: actions/cache@v3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-ios
path: |
.haxelib/
export/release/ios/CodenameEngine/haxe/
restore-keys: |
cache-build-ios
- name: Installing/Updating libraries
run: |
haxe -cp commandline -D analyzer-optimize --run Main setup -s --lib=./libs.mobile.xml
- name: Building the game
run: haxelib run lime build ios -nosign
- name: Clearing already existing cache
uses: actions/github-script@v6
with:
script: |
const caches = await github.rest.actions.getActionsCacheList({
owner: context.repo.owner,
repo: context.repo.repo,
})
for (const cache of caches.data.actions_caches) {
if (cache.key == "cache-build-ios") {
console.log('Clearing ' + cache.key + '...')
await github.rest.actions.deleteActionsCacheById({
owner: context.repo.owner,
repo: context.repo.repo,
cache_id: cache.id,
})
console.log("Cache cleared.")
}
}
- name: Making ipa file
run: |
cd export/*/ios/build/*-iphoneos
mkdir Payload
mv *.app Payload
zip -r CodenameEngine.ipa Payload
- name: Uploading artifact
uses: actions/upload-artifact@v4
with:
name: Codename Engine
path: export/release/ios/build/Release-iphoneos/*.ipa
- name: Uploading new cache
uses: actions/cache@v3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-ios
path: |
.haxelib/
export/release/ios/CodenameEngine/haxe
restore-keys: |
cache-build-ios