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Merge branch 'main' of https://github.com/Mips96/SuDokuL into main
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Mode8fx committed Oct 3, 2021
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Expand Up @@ -22,6 +22,19 @@ This game was initially designed for 640x480 displays, but it is compatible with

<img src="https://github.com/GateGuy/SuDokuL/blob/main/screenshots/screenshot-1920_1080_1.png?raw=true" width="480" height="270"/>

## How to Compile
(Note: To run any compiled version, you must have the *fonts*, *graphics*, *music*, and *sfx* folders which can be obtained from the latest release.)
#### PC
1. Download the latest SDL2 development libraries (Visual C++ versions):
- [SDL2](https://www.libsdl.org/download-2.0.php)
- [SDL2_image](https://www.libsdl.org/projects/SDL_image/)
- [SDL2_ttf](https://www.libsdl.org/projects/SDL_ttf/)
- [SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/)
2. Extract the above ZIP files into a folder called SDL2, which should be located in the SuDokuLVS2019 directory.
3. From there, use the Visual Studio project file from the repo with Visual Studio 2019.
#### Wii U
Install devkitPro, Wii U Toolkit, and SDL2 for Wii U, then build with CMake. I've included a *make_wii_u.sh* file for convenience once you have everything installed (make sure you change the directory in this file to your appropriate SuDokuL directory).

## Credits
Everything in this game is made by me except for the following assets:

Expand All @@ -41,28 +54,14 @@ Commodore Pixelized v1.2 by by Devin Cook
[Luke.RUSTLTD](https://opengameart.org/users/lukerustltd)

### Libraries / Tools
##### All
- Visual Studio 2019
##### PC
- SDL2 2.0.16
- SDL2_image 2.0.5
- SDL2_ttf 2.0.15
- SDL2_mixer 2.0.4
- Visual Studio 2019
##### Wii U
- devkitPro
- Wii U Toolkit
- SDL2 for Wii U
- CMake

## How to Compile
(Note: To run any compiled version, you must have the *fonts*, *graphics*, *music*, and *sfx* folders which can be obtained from the latest release.)
### PC
1. Download the latest SDL2 development libraries (Visual C++ versions):
- [SDL2](https://www.libsdl.org/download-2.0.php)
- [SDL2_image](https://www.libsdl.org/projects/SDL_image/)
- [SDL2_ttf](https://www.libsdl.org/projects/SDL_ttf/)
- [SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/)
2. Extract the above ZIP files into a folder called SDL2, which should be located in the SuDokuLVS2019 directory.
3. From there, use the Visual Studio project file from the repo with Visual Studio 2019.
### Wii U
Install devkitPro, Wii U Toolkit, and SDL2 for Wii U, then build with CMake. I've included a *make_wii_u.sh* file for convenience once you have everything installed (make sure you change the directory in this file to your appropriate SuDokuL directory).

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