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Publishing to gh-pages (publish.sh)
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MohamedKari committed Jun 22, 2024
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2 changes: 1 addition & 1 deletion index.html
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Expand Up @@ -76,7 +76,7 @@ <h2 class="c-title c-article__title"><a href="https://mohamedkari.github.io/blog
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There is 48 combinatoric ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$, and it seems as if our disciplines give their best, trying to use all of them. Unfortunately, this means, there is $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.
_There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them. Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.
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<a href="https://mohamedkari.github.io/blog.mkari.de/posts/cam-transform/" class="c-article__btn p-list-article__btn">Read more</a>
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2 changes: 1 addition & 1 deletion index.xml
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<pubDate>Sat, 22 Jun 2024 00:00:00 +0000</pubDate>

<guid>https://mohamedkari.github.io/blog.mkari.de/posts/cam-transform/</guid>
<description>There is 48 combinatoric ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$, and it seems as if our disciplines give their best, trying to use all of them. Unfortunately, this means, there is $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.</description>
<description>_There are 48 combinatorial ways of assigning coordinate frame axes (assign right/left, up/down, and forward/backward to x, y, z, which is $6 \times 4 \times 2$), and it seems as if our disciplines give their best in trying to use all of them. Unfortunately, this means there are $48\times47=2556$ ways of converting between coordinate frames, and each of them is dangerously close to a bug. As if that were not enough, words like extrinsics or pose matrix are used in different meanings, adding to the confusion that inherently surrounds transforms and rotations.</description>
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