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reduces loot slightly & adds more enemies
…nto cave_stuff
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About The Pull Request
I did this months ago and then just forgor to actually PR it
Significantly overhauls and expands the ruin pool in the mining caves, and slightly reworks how mining POI's work
Rebalances the overall distribution of Points of Interest so rarer, more powerful points of interest are more likely to appear in more dangerous caves, while also adding a much higher ceiling for POI type, danger, and loot
Some existing POI's now have slightly more loot, to make them slightly more compeditive with just Eris maint diving
There are now Big Ruins, which may spawn in mining caves above seismic level 1(though only one per cave).
The new spawn pools:
Neutral POI's
7 ruins
Small
PROB: HIGH
Appears from depths 1-4
Some generic maint-like ruins with maint level loot
Big Neutral POI's
3 ruins
Large
PROB_MID to HIGH
Appears from depths 2-5
Some large generic maint-like ruins with maint level loot
Huts
5 ruins
Small
PROB_MID
Appears from depths 2-5
Some very small ruins with unique maint+ loot drops
Spacewrecks
6 ruins
Large
PROB_MID
Appears from depths 4-6
Mid tier ruins with dangerous enemies, traps, and deepmaint tier loot
Military Debris
4 Ruins
Small
PROB_MID
Appears from depths 4-6
Replaces normal small chunks past seismic 5
Small chunks with some occasional deepmaint-tier loot
Serbian/Military Wrecks
3 Ruins
Large
PROB_LOW
Appears from depths 5-6
Rare, dangerous ruins with combat-themed deepmaint+ tier loot
Onestar Chunks
4 Ruins
Small
PROB_LOW
Appears only on depth 6
Dangerous chunks which may sometimes appear on Depth 6 w. very dangerous onestar enemies and lesser onestar loot
Onestar Blacksite
4 Ruins
Large
PROB_VERY_LOW
Appears only on depth 6
Extremely Dangerous large ruins which may very rarely appear on max depth. Contains onestar loot
Why It's Good For The Game
More content for miners to engage with when not horribly dying is good, & a greater incentive to mine over joonking maint
An actual reason to go to deep seismic levels and risk horrible death
When we murder mining (eventually) many of these new/refurbished maps can then be re-used for salvaging POI's
Testing
New ruins load
Hopefully they don't clip, but there's some issue with the trig that already makes them sometimes clip into each other, it's pre-existing
Changelog
🆑
add: A number of ruins to the mining caves ruin pool, including several categories split over different depth levels
add: re-implements broken dummy floor tiles
add: large crates can now be mapped to carry any items they spawn in on the same tile as, like lockers & other storage objects
add: an emagged mining turret variant for mapping
balance: some existing mining ruins have slightly more loot
balance: splits mining ruins up so more valuable ones only appear in higher danger caves
code: mining poi code now differentiates between large and small ruins, and can define a max seismic lvl to spawn ruins at
fix: golems no longer explode or drop their ores while in nullspace
/:cl: