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* oh boy here we go * more edits MORE * The march continues * All code applied, Debugging begins * Removed duplicate stuff in cosmetics and moved relevent razor stuff to barber fixed bugs forgot satyrs exist * hoot hoot more owl * Added jellypeople to have hair (its in s diff location now) * Fixed skellingtons * More bugfixes for eyes * w * Fixed eyes, need HEAD_EYESPRITES to have white eyes * fuck golems * ipcs have lips? * it took me 8 hours to fix this spelling mistake :) * Re added moth hair oops * commented out facial hair offsets for now, not sure how it sets other sprite heights me eepy * Fixed beards for everything but dwarves. I dont know why dwarf beards only work in preview.
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Original file line number | Diff line number | Diff line change |
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// ~color source defines for sprite accessories | ||
/// Color of the sprite accessory will match the owner's mutant color, which is granted by certain species | ||
#define MUTANT_COLOR "mutant_color" | ||
/// Color of the sprite accessory will match the owner's hair color | ||
#define HAIR_COLOR "hair_color" | ||
/// Color of the sprite accessory will match the owner's facial hair color | ||
#define FACIAL_HAIR_COLOR "facial_hair_color" | ||
/// Color of the sprite accessory will match the owner's (left) eye color | ||
#define EYE_COLOR "eye_color" |
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