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Nukie base buff. #185

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NanoCats
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@NanoCats NanoCats commented Jul 12, 2023

About The Pull Request, and why It's Good For The Game

Hello!

This PR is to improve the nukie base, because I realized that TG fucking sucks and is made by dickheads.

Improvements:

  1. Replaces the cursed katana VVed to do no damage with a normal one (I LOVE TG PLAYER GRIEF DON'T YOU?)

  2. Unlocks all the "expansion" rooms because There’s nothing necessarily ground breaking in them, and they generally are “requires a skilled player & time to be effective”
    no one buys them, and that’s a shame. Paint a creative picture for us, nukies, (with the crew's blood).

  3. opens the security shutters so you can play around in there at roundend easier to poke around

It'll be really hard to even tell if this PR has an effect because nukies are rare and people are predisposed to declaring war :(

NOTE: Someone should remove the keys from the uplink because they are now useless, but I don't know how.

image

Changelog

🆑

qol: Buffs the nukie base a little

/:cl:

@dwasint
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dwasint commented Jul 13, 2023

honestly this is a massive buff to nukies so im gonna have to test merge it for a fair while before we can think of merging

@Zonespace27
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Unlocks all the "expansion" rooms because There’s nothing necessarily ground breaking in them, and they generally are “requires a skilled player & time to be effective”

None of them really require skill, with the only time-based one being xenobio. In order:

  • The chemlab makes it really, really easy to make hellchem deathmixes in very little time with absolutely no skill requirement, due to the wiki's existence
  • The toxins lab takes a bit of knowledge, but again, the wiki gives you a step-by-step guide on how to make cheap maxcaps
  • Xenobio, on a lucky round, can pretty much hand nukeops a win (see: slime transformation, instant aheals, passive regen, selective timestop, hand grenades, etc.)

@NanoCats
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honestly this is a massive buff to nukies so im gonna have to test merge it for a fair while before we can think of merging

Unlocks all the "expansion" rooms because There’s nothing necessarily ground breaking in them, and they generally are “requires a skilled player & time to be effective”

None of them really require skill, with the only time-based one being xenobio. In order:

  • The chemlab makes it really, really easy to make hellchem deathmixes in very little time with absolutely no skill requirement, due to the wiki's existence
  • The toxins lab takes a bit of knowledge, but again, the wiki gives you a step-by-step guide on how to make cheap maxcaps
  • Xenobio, on a lucky round, can pretty much hand nukeops a win (see: slime transformation, instant aheals, passive regen, selective timestop, hand grenades, etc.)

TTVs are bulky sized, and they have (Free) syndicate bombs available on the infiltrator. Typically nukies just declare war and go apeshit and I'd like to see if that changes at all with these changes.

Xenobio would take a fair amount of time, and the #1 killer of nukies is stuns, and they would be limited in supply unless they like, made a lot of healing cores.

I feel like this is going to be challenging to diagnose on account of how rare nukies are.

@Gboster-0
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im a bit against it, this grants access to the chemical lab that is basically free healing as long as you input a little bit of time.
Considering we already buffed chemicals by removing the PH and purity system its REALLY not a good idea for them to be free
Also declaring war works WITH the facilities, instead of against them due to nukies often having some spare time whilst the 20 minute timer counts down

@dwasint
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dwasint commented Sep 13, 2023

yea im not a fan of this
nukies already stomp hard and this just stomps harder

@dwasint dwasint closed this Sep 13, 2023
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4 participants