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[PORT] Fixed lights stopping emitting light in some situations #3589

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merged 1 commit into from
Sep 28, 2024

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About The Pull Request

Port of tgstation/tgstation#84299

Light sources stop emitting light if the tile in which the light source itself is located and all 4 adjacent tile block the light. This usually happens when a smoke grenade is thrown, or something went wrong in the chemistry again

Videos

As it was before

2024-06-25.01-21-07.mp4

Now

2024-06-25.01-11-34.mp4

Why It's Good For The Game

You wont need to switch the lights twice to make them work after someone threw smoke grenades into the hallways anymore

Changelog

🆑 Absolucy, Kocma-san
fix: Fixed lights stopping emitting light in some situations.
/:cl:

## About The Pull Request

closes #77789
edt: also closes #82600

Light sources stop emitting light if the tile in which the light source
itself is located and all 4 adjacent tile block the light. This usually
happens when a smoke grenade is thrown, or something went wrong in the
chemistry again

<details>
<summary>Videos</summary>

As it was before


https://github.com/tgstation/tgstation/assets/112967882/44ff556b-d09f-4024-945e-c2c105f511a9

Now


https://github.com/tgstation/tgstation/assets/112967882/9f9f8f43-47a9-47be-8499-99bab39fc166


</details>

## Why It's Good For The Game

You wont need to switch the lights twice to make them work after someone
threw smoke grenades into the hallways anymore

## Changelog
:cl:
fix: Fixed lights stopping emitting light in some situations
/:cl:

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
@Absolucy Absolucy merged commit b71d1f6 into Monkestation:master Sep 28, 2024
24 checks passed
github-actions bot added a commit that referenced this pull request Sep 28, 2024
This was referenced Sep 28, 2024
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2 participants