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[DRAFT] Reworks bloodsuckers into vampires #3595
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[DRAFT] Reworks bloodsuckers into vampires #3595
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push so riku can take temp changes
Code is now less stinky but still placeholder
…global list of abilities into multiple, and caches stat reqs
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Looks pretty cool
@@ -9,11 +9,13 @@ GLOBAL_LIST_INIT(guardian_radial_images, setup_guardian_radial()) | |||
option.info = span_boldnotice(initial(guardian_path.creator_desc)) | |||
.[guardian_path] = option | |||
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/* ONGOING VAMPIRE REWORK, FIX THIS ONCE YOU KNOW WTF TO DO WITH IT |
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I mean, others not getting it is because it was added as a jojo reference. Doesn't even need to stick around if you want to just kill it
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Likely going to fix it rather than kill it. The code will be left commented for the initial PR, though.
if(regen_rate <= 0) // sanity check | ||
return | ||
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if(owner.stat == DEAD) |
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No extra healing in a coffin? Vamp species does
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Planned, as stated in the HackMD.
monkestation/code/modules/antagonists/vampire/actions/innate/recuperation.dm
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monkestation/code/modules/antagonists/vampire/actions/innate/recuperation.dm
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…ecuperation.dm Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
About The Pull Request
Reworks the bloodsucker antagonist in it's entirety.
HackMD: https://hackmd.io/zzopefuDQ7CzVom4pPrvJw?view
Changelog
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add: Bloodsuckers have been reworked into vampires. The old code was obliterated.
/:cl: