[BOUNTY] Upgraded Emitters can now tear down walls! #5706
+88
−7
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About The Pull Request
This PR makes it so that emitters with upgraded lasers can now be able to tear down walls, stock parts emitters still functions the same. Below are the damage table needed to tear a wall down (this number does not include girders)
T1 laser: cannot damage walls, operates normally.
T2: 20 hits to break normal walls, r wall or stronger cannot be damaged.
T3: 10 hits to kill normal walls, r wall or stronger cannot be damaged.
T4: 5 hits to kill normal walls, r walls or strong take 18 hits to be killed.
T5: 3 hits to kill normal, 10 to kill r walls or higher
Emagging the emitters increases the parts tier above by one (which is how you'd get T5) at the cost of 5% damage to the emitters. This functionality only applies if the projectile emitted by the emitters is the default hitscan emitters shots.
Why It's Good For The Game
You know how the emitters looks like a heavy, industrial laser cannon that you'd be able to see be used as an impromptu blaster? How come can it not damage walls? Anyways, this adds a new way of breaching walls besides thermite, tools or c-4/x-4, Albeit a pretty slow and loud one at that. More tools for engineer's arsenal is good!
Changelog
🆑
add: Emitters can now tear down walls! (once upgraded)
/:cl: