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[BOUNTY] Upgraded Emitters can now tear down walls! #5706

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@Singul0 Singul0 commented Feb 28, 2025

About The Pull Request

This PR makes it so that emitters with upgraded lasers can now be able to tear down walls, stock parts emitters still functions the same. Below are the damage table needed to tear a wall down (this number does not include girders)

T1 laser: cannot damage walls, operates normally.
T2: 20 hits to break normal walls, r wall or stronger cannot be damaged.
T3: 10 hits to kill normal walls, r wall or stronger cannot be damaged.
T4: 5 hits to kill normal walls, r walls or strong take 18 hits to be killed.
T5: 3 hits to kill normal, 10 to kill r walls or higher

Emagging the emitters increases the parts tier above by one (which is how you'd get T5) at the cost of 5% damage to the emitters. This functionality only applies if the projectile emitted by the emitters is the default hitscan emitters shots.

Why It's Good For The Game

You know how the emitters looks like a heavy, industrial laser cannon that you'd be able to see be used as an impromptu blaster? How come can it not damage walls? Anyways, this adds a new way of breaching walls besides thermite, tools or c-4/x-4, Albeit a pretty slow and loud one at that. More tools for engineer's arsenal is good!

Changelog

🆑
add: Emitters can now tear down walls! (once upgraded)
/:cl:

@Singul0
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Singul0 commented Feb 28, 2025

I tried linking wall integrity with atom_integrity, but it caused me too much headache with other things messing with it. hopefully this implementation isn't that bad.

@LikeLakers2 LikeLakers2 added enhancement New feature or request Feature A big new thing and removed enhancement New feature or request labels Feb 28, 2025
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