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Bulk Map Fixes #628
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Merged
Bulk Map Fixes #628
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heh, forgot that the dj booth still needed the wiring installed.
fixed the area between mid and right station on lower deck to properly not provide rad protection removed 2 redundant apcs from the ordinance lab fixed areas around sci maints to properly give rad protection.
removed the public autolathe because it doesn't belong.
removed book of obsolete reference.
redesignated a circuits lab redesigned the circuits lab, moved all of the nanites equipment to that space. made the lab look nice.
removed unneeded abandoned atmos room, added space to experiments lab room. moved all nanites machinery to experiments lab.
fixes certain doors to have appropriate access requirements.
biohazard suit locker for artsci.
removed mass spectro machine from chem as it is not used in our codebase. it is still available if people wish to have it, but it is otherwise removed.
lmao i dont know where it came from
stupid intercom
added independent fuel Pipenet to Delta IceBox and Meta
This was referenced Dec 5, 2023
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About The Pull Request
Just lots of map fix
Why It's Good For The Game
You like map fixes, don't you?
Changelog
🆑
fix: fixed wires to the dj booth on Tram
fix: changed some of the maints next to science to proper maints so you are protected from radstorms
del: removed a zapper that somehow got in the GODDAMN WALLS on Meta
fix: fixed the area below the tram on right hand side to properly not give rad protection in certain areas
qol: moved all nanites related equipment to the redesignated Circuits Lab on Metastation
qol: made the Circuits Lab on Metastation look a tad nicer than what it would have been
qol: moved all nanites related equipment to the Experiments Lab on Icebox
del: removed a maintenance space to make room for nanites equipment on Icebox. associated maints loot was moved to other parts of maints on Icebox
del: removed the mass spec machine from all maps as it is unused in our codebase.
/:cl: