Port azures changes to Defend and Feint intents#5256
Merged
CheffieGithub merged 25 commits intoMonkestation:mainfrom Feb 24, 2026
Merged
Port azures changes to Defend and Feint intents#5256CheffieGithub merged 25 commits intoMonkestation:mainfrom
CheffieGithub merged 25 commits intoMonkestation:mainfrom
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This was referenced Feb 23, 2026
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About The Pull Request
Most of the information is here Azure-Peak/Azure-Peak#2531 however this PR is old and I used newer changes in this port.
Defend changees
Defend intent now has an active effect that allows you to defend against a single attack. The effect is started by right clicking a mob (probably yourself) while on combat mode while on Defend intent.
The effect lasts for 6 seconds, during that time if you are attacked with a weapon or hand you will defend against the attack or cut the arms of the person trying to punch/grab/shove you.
Subject to change, the base cooldown for feinting and defending is 30 seconds.
If both of you have guard active you will clash with eachother, potentially resulting in one of you getting disarmed or just cancelling both attacks.
If you try to abuse this by attacking with guard up against someone without guard up or try to use spells or other attacks while guarding you will get immobilised and suffer energy and stamina drain.
Guard can be bypassed by:
Being directly behind the target (Not vision cone because of how harsh it is).
The one guarding will drop their guard when:
The one guarding will be penalised for:
Feint changes:
Feint only works on feint intent.
Feint requires the target can see you (This one uses the vision cone).
When successful:
Todo
Why It's Good For The Game
The aim of this is to make combat more engaging. Making use of special intents vital to get an edge over your opponent and reduce clickfest combat.
Changelog
🆑 Cheffie, FreeStylaLT
add: Added active parrying to guard intent. See PR for more details.
add: Rebalanced feint intent.
/:cl:
Pre-Merge Checklist