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106 changes: 105 additions & 1 deletion code/datums/culture/species.dm
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@
)

/datum/culture/species/elven/costal
name = "Costal Tribes"
name = "Coastal Tribes"
description = "Known by humens to be haughty, wealthy, disconnected pricks. \
Much of the culture has since been absorbed by Wintermare. Never ask their opinions on any of the Sea Tribes."
pre_append = "the "
Expand All @@ -45,6 +45,14 @@
SPEC_ID_AASIMAR,
)

/datum/culture/species/halfling
name = "Hearthhill"
description = "Known by humens to be mostly coin-counting-challenged halflings. \
They are proud of homely crafts, and often prefer bartering over coin. Violence is a foreign concept to most."
species = list(
SPEC_ID_HALFLING
)

/datum/culture/species/half_orc
abstract_type = /datum/culture/species/half_orc
species = list(
Expand Down Expand Up @@ -77,3 +85,99 @@

// /datum/culture/species/half_orc/spiritcrusher
// name = "Spiritcrusher"

/datum/culture/species/rakshari
abstract_type = /datum/culture/species/rakshari
species = list(
SPEC_ID_RAKSHARI,
)

/datum/culture/species/rakshari/city
name = "City Rakshari"
description = "These rakshari are descended from desert or oasis rakshari, for the most part, who decided to pause their nomadic lifestyle and settle down in a city. They're as much of a melting pot as Zaladin itself is. City rakshari can be found in any social level of Zaladin, from merchant-kings who gained their wealth through trading, to the average commoner, to a slave. Many cities have districts full of rakshari as they naturally tend to gather together. Of course living in cities often comes with the temptation of thievery, and more criminals are found among this subculture. "

/datum/culture/species/rakshari/desert
name = "Desert Rakshari"
description = "What many other species think of as the 'baseline' rakshari. Desert rakshari are the most numerous, traveling from city to city through the sand. There's no singular tribe of desert rakshari, instead this is a grouping of multiple tribes of the same subculture. Customs can vary throughout individual tribes, due to their numbers."

/datum/culture/species/rakshari/deep_desert
name = "Deep Desert Rakshari"
description = "Deep desert tribes are isolated by choice, distrustful, or too arrogant to mingle with other species. Each tribe leans into a sort of folk mysticism. Handmade charms for luck or to ward off evil are common, tied onto rakshari clothing or beasts of burden. Some tribes take the rakshari not being chosen by any of the Ten to heart, and make their own religion, elaborate and secretive. Outsiders rarely see any of these tribesmen, and those that leave the isolation of the deep desert often have strong reasons to do so."

/datum/culture/species/rakshari/mountain
name = "Mountain Rakshari"
description = "These are the furthest tribes from the desert's centre, living in mountain caverns for generations. They have more fur than most rakshari, resembling the lykoi breed of cat. Heavier clothing is common here, swapping the flowy, covering desert robes for thicker fabric, often woven from the fur of the gotes that roam the mountain. These rakshari are isolated by happenstance, not by choice, and welcome traders who make the long journey to the mountains. They have a strong culture of passing down history and folk tales, and uncanny balance on the mountainside, with stronger, thicker claws for keeping their footing."

/datum/culture/species/rakshari/oasis
name = "Oasis Rakshari"
description = "These tribes settled down in places rich in natural resources, and as the settlements of Zaladin grew around the water, the oasis rakshari grew rich controlling access. In modern days, access to resources is controlled by the Merchant-King of the region, but many rakshari are among the upper classes, old money. Many others are throughout the other social classes. In any major Zaladin city, you will find mostly city and oasis rakshari. The distinction is whether the individual's family arrived first or joined the city after."

/datum/culture/species/rakshari/oasis_shade
name = "Oasis Shade Rakshari"
description = "These are the elite among the oasis rakshari. They trace their lineages with pride, and are those most likely to know the history of the rakshari, at least among their local tribes. Some opt to tattoo their history on their skin in an ink that stands out, depending on the skin tone of the individual. They value status highly. These are the rakshari most likely to turn up their nose at unfavourable courtships and deals."

/datum/culture/species/rakshari/quicksand
name = "Quicksand Rakshari"
description = "Quicksand rakshari are near the jungle at the edge of Zaladin. As inhospitable as the desert is, the jungle is just as dangerous, and these rakshari train all of their people in defending against it, as well as against any foreign soldiers, mostly from Grenzelhoft, who manage to navigate the jungle intact. They have a stronger warrior culture than the other rakshari tribes, valuing strength and discipline. They may be standoffish to foreigners, but a bit friendlier to Zaladin citizens. In either case, they come off as harsh at first."

/datum/culture/species/kobold
abstract_type = /datum/culture/species/kobold
species = list(
SPEC_ID_KOBOLD
)

/datum/culture/species/kobold/emberhide
name = "Emberhide tribes"
description = "These kobolds are mainly found in Kruskros, serving the Great-Wyrm. Among kobold races, they're one of those more prone to burrowing, making the less-civilised ones among them a bit of a nuisance when they migrate out of their mountain home."

/datum/culture/species/kobold/moonshade
name = "Moonshade tribes"
description = "These kobolds originate in the Isle of Enigma, they were often underfoot in Heartfelt and Rockhill before the fall, digging around the great chasm that held Heartfelt's main automaton controller, and living in the massive brass cooling pipes of the machine. Many of them were caught in the fall of Heartfelt, and most of the survivors fled out of the island."

/datum/culture/species/kobold/sandswept
name = "Sandswept tribes"
description = "These kobolds are mainly in Kingsfield, with many of them aiming to eat the fossilized tree in the grand church, much to the displeasure of the local aasimar. The tree is what's given these kobolds their pale colour."

/datum/culture/species/kobold/stonepaw
name = "Stonepaw tribes"
description = "These kobolds originate from the mountains of the Dwarven Federations, and tend to be hard workers, getting along well with the dwarves, though it varies between groups of kobolds. They mine and burrow as fast as the dwarves, and this habit often carries over even when they leave the mountains. Some migrated to Grenzelhoft with the dwarven population there and promptly became a pest eating the stone foundations of cellars."

/datum/culture/species/kobold/sunstreak
name = "Sunstreak tribes"
description = "These kobolds evolved in volcanoes, adjusting to the heat and turning the same orange as the lava for camouflage. They are crafters, specialising in glass-blowing, one of the few crafts they beat the taller races at. The leader of any given Sunstreak tribe is the kobold who can make the largest unbroken glass globe. They lose their position if it breaks - or if a jealous rival smashes it."

/datum/culture/species/kobold/icepack
name = "Icepack tribes"
description = "These kobolds evolved in Subterra, learning to be quick and harsher among the difficult wildlife. The Zizo-led drow often use them as miners, when they manage to actually catch the lizards. They're a bit more eccentric and suspicious of strangers compared to the other kobold races, owing to the vigilance demanded of their home."

/datum/culture/species/medicator
name = "Swamps of Enigma"
description = "The polluted swamps of the Isle of Enigma, particularly around Rockhill. The birthplace of the medicator species.\
At least, before they developed sapience."
species = list(
SPEC_ID_MEDICATOR
)

/datum/culture/species/triton
abstract_type = /datum/culture/species/triton
species = list(
SPEC_ID_TRITON
)

//put some triton stuff here bug - shallow/reef tribes? deep tribes? abyssal tribes?

/datum/culture/species/tiefling
abstract_type = /datum/culture/species/tiefling
species = list(
SPEC_ID_TIEFLING
)

//put some tiefling stuff here bug

/datum/culture/species/aasimar
abstract_type = /datum/culture/species/aasimar
species = list(
SPEC_ID_AASIMAR
)

//might change this to be just one for celestial aasimar?
4 changes: 2 additions & 2 deletions code/datums/culture/universal.dm
Original file line number Diff line number Diff line change
Expand Up @@ -38,14 +38,14 @@
Never ask them their opinions of Grenzelhoft."

/datum/culture/universal/grenzelhoft
name = "Grenzelholf"
name = "Grenzelhoft"
description = "Known for their mighty weiners, meals, and talented jesters. \
Potentially some of the most grim, bigoted people one could ever meet. Never ask them their opinions of Wintermare."

/datum/culture/universal/amber_hollow
name = "Amber Hollow"
description = "Almost all whom trace hollow-kin ancestry have family history reaching back to the hollow, \
a triumph over their dark elven once-overlords. Mighty redwoods make Hollow Dwellers proficient vertical navigators"
a triumph over their dark elven once-overlords. Mighty redwoods make Hollow Dwellers proficient vertical navigators."

/datum/culture/universal/crimsonlands
name = "Crimsonlands"
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