Allows non-Noble Prisoners#5305
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ModDownloading wants to merge 15 commits intoMonkestation:mainfrom
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I dont know if this is a strech. But i feel giving a third option that is "Wanted" and makes you truly dangerous but is only available for horc and drows would be silly (Yep,this is idea guying on the github section. But im sad that the pr that maked prisoners interesting was killed) |
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Not sure if prisoners should be quite that dangerous on average, it's supposed to be a fairly weak role. I don't mind the ideas guying though! |
realforest2001
approved these changes
Feb 23, 2026
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About The Pull Request
Prisoners can now be non-noble, giving them a few crime-related and basic labor skills in exchange for their reading ability, bank account, and general dignity. This also means races that cannot be nobles, like Tieflings, Hollowkin, and Medicators, can still be the non-noble type of prisoner.
Why It's Good For The Game
Having literally every prisoner in the dungeons be of noble birth is a bit limiting, and might not mesh well with a given character that just happens to be a chap in jail. This seems to me like a good way to expand that.
Changelog
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add: Prisoners can now choose to not be nobility, giving them a few crime and labor skills instead of courtly ones.
add: Tieflings, Hollowkin, and Medicators can now be Prisoners, but only the Commoner version, not Noble.
/:cl:
Pre-Merge Checklist