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'Minor' Blood Overhaul - Automatons have oil now.#5329

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Ordosian wants to merge 6 commits intoMonkestation:mainfrom
Ordosian:OilFix
Open

'Minor' Blood Overhaul - Automatons have oil now.#5329
Ordosian wants to merge 6 commits intoMonkestation:mainfrom
Ordosian:OilFix

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@Ordosian
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@Ordosian Ordosian commented Feb 20, 2026

About The Pull Request

Blood and wounds are now whitescale and use the species blood to paint over it.

This means that AUTOMATONs now have oil as blood and their wounds have oil rather than blood.

Automaton bleed rate is 0.2 currently which is 80% less bleed rate from injuries. This is too avoid people 'bleeding out' automatons to kill them.

Blood on shoes/clothes etc is not changed currently due to it using the blend system which is more difficult to fix. however the whitescaled sprites are in the files incase someone wishes to work on it.

Will require Testmerging to just make sure everything is working correctly even after my own thorough tests.

Code Credits to @realforest2001 as the code was more infuriating to deal with than expected.

Why It's Good For The Game

Automatons bleed correctly now.

Blood now uses species blood rather than it being red by default.

Changelog

🆑
fix: Fixed blood not using the right colors.
image: Changed all wounds and blood to whitescale.
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@github-actions github-actions bot added Fix This PR is for fixing bugs Sprites This affects the appearance of something in game. Such as an item or a wall. labels Feb 20, 2026
@realforest2001 realforest2001 added this to the Automaton milestone Feb 20, 2026
. += image('icons/mob/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_[brutestate]0_[icon_gender]", -DAMAGE_LAYER, image_dir)
var/image/brute_image = image('icons/mob/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_[brutestate]0_[icon_gender]", -DAMAGE_LAYER, image_dir)
if(owner)
brute_image.color = owner.get_blood_type().color
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There should not be a reliance on owner, it won't exist when dropped. see what TG does with cached blood info

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Will look into this.

@CheffieGithub
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Can you additionally show what blood pools and damage overlays look like in black/red for oil and blood? Splatters / drops i'm not worried about.

And you need to revert the file changes to burn too so it isn't white.

@CheffieGithub
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And if you have any trouble with it I reworked all of goons blood to be greyscaled 2 years ago so I have experience with this exact thing

@Ordosian
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Can you additionally show what blood pools and damage overlays look like in black/red for oil and blood? Splatters / drops i'm not worried about.

And you need to revert the file changes to burn too so it isn't white.

Oil
image
image
image

Blood
image
image
image

Burn icon states weren't changed. It was merely a code oversight.

@CheffieGithub
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How did you change the pool sprite? It seems like it has much less alpha and has turned into a mostly flat color

@Gatsby229
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Gatsby229 commented Feb 21, 2026

Make it so if they bleed over a cup or pot, the fluid thats in it is flammable :)

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4 participants