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Add some audiovisual feedback for combat#5347

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CheffieGithub wants to merge 4 commits intoMonkestation:mainfrom
CheffieGithub:azure_armor_mangle
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Add some audiovisual feedback for combat#5347
CheffieGithub wants to merge 4 commits intoMonkestation:mainfrom
CheffieGithub:azure_armor_mangle

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@CheffieGithub
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@CheffieGithub CheffieGithub commented Feb 21, 2026

About The Pull Request

Idea and partial port from azure Azure-Peak/Azure-Peak#4814.

Adds public balloon alerts to your armour breaking and at damage thresholds.

Add a private balloon alert to missing your selected damage zone.

The sounds may be too much like Free says below, feedback about them would be appreciated.

Why It's Good For The Game

Smashing a guy in the chest for minutes without feedback of what's happening isn't good

Changelog

🆑
add: Added public balloon alert feedback to armour breaking and at certain damage thresholds. (FreeStylaLT)
add: Added balloon alerts to missing swings on your targeted zone.
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@github-actions github-actions bot added the Feature adds a new thing label Feb 21, 2026
@FreeStylaLT
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I'd recommend making sure the sounds aren't too grating / noticeable for your playerbase as during any larger fights it overwhelms most other sounds. On top of that, due to the way integ works (it's not that hard to rapidly punch through the thresholds), they ended up playing frequently, too, thus creating a bit of a cacophany. I eventually went with different ones in this PR: Azure-Peak/Azure-Peak#5640

@CheffieGithub
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Thanks for the heads up

@ApolloVector
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the armor breaking popup seems to come up multiple times for some reason? like i'll be bashing a goblin's skull in, and his leather helmet breaks- then it breaks again, and again, then he dies from a crit, but i can only imagine it would continue breaking if i kept hitting it.

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3 participants