Quests, Ambush Refactor & Human NPC overhaul#5357
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dwasint wants to merge 64 commits intoMonkestation:mainfrom
Open
Quests, Ambush Refactor & Human NPC overhaul#5357dwasint wants to merge 64 commits intoMonkestation:mainfrom
dwasint wants to merge 64 commits intoMonkestation:mainfrom
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…ings based on an item attack, adds in craftable automatons
… limbs actually robotic with a bullshit fix to get them to render
not a blackboard due to this interacting with things outside of the ai_controllers typical duties like death
… they weren't working
Update animal_genetics.dm
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About The Pull Request
This is like total difficulty spike across the board since human AI is DRASTICALLY more "resourceful"
ports: Azure-Peak/Azure-Peak#4206 & Azure-Peak/Azure-Peak#3507
with cleanup done around points I found weird.
New Human AI (still wip)
Why It's Good For The Game
Changelog
🆑
add: human npcs are more dynamic in their interaction
add: threat system to areas to scale ambush intensity, decreases as ambushes are spawned so FG can work
add: questing system
/:cl:
Pre-Merge Checklist