Lighting updates / ports [MDB ignore]#5390
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CheffieGithub wants to merge 4 commits intoMonkestation:mainfrom
Draft
Lighting updates / ports [MDB ignore]#5390CheffieGithub wants to merge 4 commits intoMonkestation:mainfrom
CheffieGithub wants to merge 4 commits intoMonkestation:mainfrom
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…g changes outer range. Port more optim (cache)
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About The Pull Request
Default area type is now one without dynamic lighting applied this to centcom and testing maps, this saves time mostly on roguetest due to the amount of these areas.
Fixes centcom dynamic lighting by adding it to our turf lists when its loaded.
Port multiple cleanup/optimsations of lighting
tgstation/tgstation#58991
tgstation/tgstation#59002
tgstation/tgstation#67678
tgstation/tgstation#69838
Removes custom falloff (Nothing uses it)
Removes outer_range (A very small amount of things use it for little gain)
This speeds up lighting init by:
~10 seconds on roguetest (~70%!)
~20 seconds on vanderlin (~50%!)
And will reduce maptick caused by having hundreds of thousands of movable light objects
todo
Why It's Good For The Game
Changelog
🆑
refactor: Big lighting refactor, somethings may be too dim or too bright, report issues.
/:cl:
Pre-Merge Checklist