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Bomb Collars#3287

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Redrover1760 wants to merge 22 commits intomainfrom
bombcollartwo
Open

Bomb Collars#3287
Redrover1760 wants to merge 22 commits intomainfrom
bombcollartwo

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@Redrover1760
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@Redrover1760 Redrover1760 commented Feb 25, 2026

About the PR

Adds a bomb collar with toggleable unremoveability. After being applied to an individual, can be timed detonated only by a linked signaler, which will detonate after a 5 second beeping timer finishes. Requires 30 seconds to be unequipped by the self or 15 for another person.

By default are unequippable. The bomb collar sealer can toggle the unequippability of the bomb collar, whether used directly on the collar or on a person wearing the collar. You can equip the collar pre-locked and don't have to unlock it first.

Implemented similar to tgstation/tgstation#81898. Sprite of the collar itself also pulled from there.

Fixes StripDelay from not accounting for minutes or hours using .Seconds instead of TotalSeconds. Asaskim suits were 10 seconds to strip despite having a stripdelay of 120 seconds before this.

Increases rarity and spawnrate of explosives in expeds. Aka frontier made explosives in expeds ultra rare, much more so than guns for basically no reason outside of anti-griefing or something, because frontier and such I decided to change that.

Adds a case of Bomb Collars and a Bomb Collar sealer to exped explosive T3 loot. Adds Bomb Collars and Bomb Collar sealers to C4 explosive lathe tech. Adds a pack of bomb collars and a bomb collar sealer to the Overseer's locker roundstart.

Adds admin-only nuke collars for admins to torture people with. portable mininukes...

Why / Balance

Bomb collars go boom.

Overall, the explosion doesn't gib. It does wreck your limbs, and unless you are in a literal bomb suit you will die, and otherwise you will just crit.

Has effectively an explosion radius of 1, so technically could be used as a high damage 1x1 explosive but not particularly scary with a mandatory 5 second delay on signal. The 5 second delay adds a level of risk to using them, although there is no way to cancel the detonation once we get there.

Does not blow people's head right off unlike ss13. Too lazy implementing that level of code for the silly with how annoying it'd be to implement. (having to code up damage on trigger for a specific part only when its equipped to someone in clothing and inventory and then make it behave like explosion damage is annoying and I just decided to put it off and add it later if I feel like it.)

How to test

Media

https://streamable.com/ufqgie

media slightly outdated, you cannot remove collars unless they're unlocked

Requirements

  • I have read and am following the Pull Request and Changelog Guidelines.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains no AI-generated content, and did not use any AI-generated content.

Breaking changes

Changelog

🆑

  • add: Signalable, remote detonation Bomb Collars. Can be found in expeds or printed with Printable Explosive tech. A pack of them is present roundstart in the Overseer's locker.
  • add: Bomb Collar Sealer, capable of locking and unlocking a bomb collar.
  • tweak: Explosives loot pool on expeds are now much more common and higher quality.
  • fix: Fixed bug with some slow to strip items having no strip delay.

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github-actions bot commented Feb 25, 2026

RSI Diff Bot; head commit 59151fe merging into 2972620
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/_Mono/Clothing/Neck/Misc/bomb-collar.rsi

State Old New Status
equipped-NECK Added
icon Added

Resources/Textures/_Mono/Clothing/Neck/Misc/nuke-collar.rsi

State Old New Status
equipped-NECK Added
icon Added

Resources/Textures/_Mono/Objects/Tools/bomb_collar_sealer.rsi

State Old New Status
icon Added

Edit: diff updated after 59151fe

@Redrover1760 Redrover1760 changed the title Description Bomb Collars Feb 25, 2026
@mikusssssss
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you should make a bell collar version of this but make it so that every 10 seconds it has a chance to randomly trigger

@Redrover1760
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I fixed the majority of the suggested things and also added nuke collars mr. maintainer....

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@Ilya246 Ilya246 left a comment

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also formatting is wack, missing or extra newlines all over the place

@Redrover1760 Redrover1760 requested a review from Ilya246 February 27, 2026 15:58
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3 participants