This is mostly just for the headers and to serve as a reference for reverse engineering
Unfortunately, it's not super feasible to decompile TotK (at least matching decompilation) so reimplementation is not a primary goal here
Feel free to open pull requests with changes and whatever else, I'm not experienced with this at all and mostly just copied the BotW decompilation project for the project structure
I haven't actually started working on any game/engine headers yet but soon hopefully