Releases: MrMith/StackingItems
1.2.0
Renamed si_914enable
to si_enable914
Renamed si_914handorinv
to si_handorinv914
Renamed si_914itemstosave
to si_itemstosave914
Now with 100% less OnUpdate
- Added Pipes!
SetItemAmountForPlayer(ItemType itemtype, int amount, string SteamID)
- Sets the amount of items a player has, returns bool which doesn't matter because you cannot return void. (Only within my stack system)
GetItemAmountForPlayer(ItemType itemtype, string SteamID)
- Gets the amount of items a player has, returns int. (Only within my stack system)
AddItemAmountForPlayer(Itemtype itemtype, int amount, string steamid)
- Adds the amount items to the player, returns bool which doesn't matter because you cannot return void. (Only within my stack system)
ClearAllItemStackInformation(string steamid)
- Clears my stack information for player by steamid, returns bool which doesn't mattter because you cannot return void.
Renamed output file to 0StackingItems.dll
to help with piping.
Version 1.2.0
Requires 3.5.1-F
or higher.
1.1.6
1.1.5
1.1.4
1.1.3
1.1.2
1.1.1
1.1.0
Moved from .NET 4.6.1 to .NET 4.7.1
Added my own version of 914 held items (Original https://github.com/storm37000/SCPSL_Smod_914_held_items/releases)
Added config options for 914. (si_914enable,si_914handorinv,si_914itemstosave)
Moving away from global variables
Added managers for easy code editing from my side. (Thanks Evan for the idea)
Updated to Smod version 3.3.0
Known Issues
one to one 914 with inventory will reapply mods to user's weapons and refill ammo in guns and/or recharge microhid
Hopefully it works 💯