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This repository has been archived by the owner on May 16, 2020. It is now read-only.

Releases: MrMith/StackingItems

1.2.0

16 Sep 11:57
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Renamed si_914enable to si_enable914
Renamed si_914handorinv to si_handorinv914
Renamed si_914itemstosave to si_itemstosave914

Now with 100% less OnUpdate

  • Added Pipes!
    • SetItemAmountForPlayer(ItemType itemtype, int amount, string SteamID)
      • Sets the amount of items a player has, returns bool which doesn't matter because you cannot return void. (Only within my stack system)
    • GetItemAmountForPlayer(ItemType itemtype, string SteamID)
      • Gets the amount of items a player has, returns int. (Only within my stack system)
    • AddItemAmountForPlayer(Itemtype itemtype, int amount, string steamid)
      • Adds the amount items to the player, returns bool which doesn't matter because you cannot return void. (Only within my stack system)
    • ClearAllItemStackInformation(string steamid)
      • Clears my stack information for player by steamid, returns bool which doesn't mattter because you cannot return void.

Renamed output file to 0StackingItems.dll to help with piping.
Version 1.2.0
Requires 3.5.1-F or higher.

1.1.6

29 May 21:04
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Updated to smod 3.4.1

1.1.5

09 Apr 20:48
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Fixed ammo dupe bug.

1.1.4

06 Apr 16:35
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Trying to hunt down the 914 dupe bug.

1.1.3

05 Apr 02:40
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Updated to SMOD 3.4.0

1.1.2

19 Mar 17:59
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code improvmentsTM

1.1.1

19 Feb 22:36
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Fixed issues with configs by making the handling way simpler and fixed some bugsTM

1.1.0

18 Feb 14:53
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Moved from .NET 4.6.1 to .NET 4.7.1
Added my own version of 914 held items (Original https://github.com/storm37000/SCPSL_Smod_914_held_items/releases)
Added config options for 914. (si_914enable,si_914handorinv,si_914itemstosave)
Moving away from global variables
Added managers for easy code editing from my side. (Thanks Evan for the idea)
Updated to Smod version 3.3.0

Known Issues
one to one 914 with inventory will reapply mods to user's weapons and refill ammo in guns and/or recharge microhid

Hopefully it works 💯

1.0.6

23 Jan 16:36
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Fixed bug with medkit stacks being consumed when using medkit.

1.0.5

17 Jan 17:28
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Fixed escaping not giving you itemsTM and now when you escape ammo carries over.