This repo contains all of the code I wrote while working with Ken Silverman's VOXLAP engine in 2017.
Provided as-is; do not expect tech support or easy compilation.
For voxscript and voxscript1024, a small test fusing AngelScript and VOXLAP. No networking capabilities, and in general pretty limited.
My first C++ project ever: A VOXLAP-based client for Ace of Spades. It has some issues which definitely show, but it was pretty cool.
A download of Ericon2314's VOXLAP fork, actually unused.
My modified version of VOXLAP used in all the executables. Uses the original assembly and original WINMAIN.
Not much is different as I recall it, but there are some things:
- Increased raycast resolution
- Increased supported display resolution (2560^2)
- AoS map size (by default, you can just change it back to 1024^2 x 256 in voxlap5.h if you want to compile for voxscript1024)
- drawsquarefill
- A failed attempt at changing floating block detection behavior to match AoS (I only eliminated diagonals on the XY plane)
Test assets from Ken Silverman's VOXLAP downloads.
MIT unless otherwise stated. For more detail refer to the LICENSE file.