A demo version of the game Yohohoho
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Pirates
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Yarr
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Yarr matey
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Treasures
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Battles
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Emotes
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The most complex rendering system a simple web game with just canvas has ever seen (don't ask why)
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Toxic emotes
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SharkNado™
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Fire
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Holes
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FIRE IN THE HOLE
THIS IS COMPLETELY DIFFERENT HOW COULD IT BE?
Things (Demo):
- Classes - √
- Better movement - √
- Player to center, new rendering - √
- Map generation
- Swords - √
- Fighting and dying - √
- Swing and dash animation
- Knockback
- Emotes - √
Things (After demo):
- UI, start menu
- Matchmaking
- Pause menu
- Console
- Music and sounds
- Stuff in the middle of the world map
- Storm
- Minimap
- Voice & video chat
- Natural disasters update (Sharknado)
- Bots?
- Login/account system?
- Rational pirates problem
Images:
- PlayerSheets (4x4 players) 1024x1024px: (8/16) skinsheet.png
- PlayerIcon: 256x256px (facing up)
- HandSheet (4x4 hands, one for each player) (3/16): handsheet.png
- Hand: 64x64px
- SwordSheets: 4 swords, 2 versions (basic and glow) -> (1024x128px): swordsheet.png
- Sword: 256x64
- Chatbubble: 256x256px chatbubble.png
- Emotesheet: 512x512px emotesheet.png
- Emote: 128x128px
- 2 moving parts
- Coin: 32x32px - √ coin.png
- Treasure: 256x128px - √ treasure.png
- Skull (onplayerdeath): 256x256px - √ skull.png
- Tree: 384x384px - √ tree.png
- Bush: 128x128px - √ bush1.png, bush2.png
- Hut: 512x512px hut.png
- Hutfloor: 512x512px - √ hutfloor.png
- Rock: 64x64px - √ rock.png