Releases: MutantStargoat/eradicate
Releases · MutantStargoat/eradicate
eradicate 0.3
eradicate 0.2b
Changes
Repackaging of v0.2 to include ommited dos4gw.exe
.
eradicate 0.2
All archives contain full source code and pre-compiled binaries for:
- DOS.
- GNU/Linux x86 64bit.
- Windows 32bit for modern systems (OpenGL display).
- Windows 32bit (including win9x) for retro systems (DirectDraw display).
The erad02.zip
archive is a special case with all filenames made to comply with the DOS 8.3 limitation. Some files have been renamed, and some other files have been omitted.
Changes
- imrpoved camera, no longer oscillates at certain framerates.
- improved polygon rasterizer: faster, more accurate, and no longer leaves any gaps.
- fixed speedometer rendering regression which turned it pink.
- fixed missing clobbers in memset16 for GCC builds.
DOS-specific changes
- backported VBE and 3dgfx fixes from dosdemo.
Cross-plaform version changes
- added fullscreen option.
- added scaler option.
- display using OpenGL textures on modern platforms, instead of SDL surfaces.
- new retro windows version, using DirectDraw display backend.
- support building the windows version with visual studio 6 or 2005 and later.
- ported to SGI IRIX.
- big endian bugfixes.
- fixed build on ARM.
- added experimental OpenGL renderer: incomplete and disabled by default.
- update to newer version of mikmod.
eradicate 0.1 (jam version)
This is the first release of eradicate, as it was submitted at the end of the DOS game jam.
erad01.zip
is a special archive with only DOS 8.3 filenames.