Use mouse to move your racket;
P - Pause;
F - Fullscreen;
Q - Quit;
Additional commands, if you have debug mode on:
O - Override AI controls on the second racket;
NumPad+ - Double the ball's speed;
NumPad- - Halv the ball's speed;
NumPad0 - Increase length of both rackets by 50 pixels.
First collision with the ball may cause a lag spike because of first sound playback.
Collision calculations with ball are made like it is a square, not an actual ball.
No side collision.
As in original classic Atari Pong, there are such "windows" at the corners of the screen that any racket can't cover. Hit the ball at the right angle to get a guarantee win!
There's a limit on which angle ball can move on - it never will move from upper side to the lower side of the screen without (or with really low) moment on X axis.
Yep, rackets are not rectangles (kinda because of collision issue).
Check out the "Const.hx" file to play with numbers as well.
See releases, there's a v1.0.0-debug version for now.
It's enjoyable, so have fun!