Use luminave to manage all the lights with your web browser and create stunning visual experiences.
- lumi = "Light" in different languages
- nave = "A hub of a wheel"
Video of modV + luminave in ❤️ with Chiptune (Caution: Flashing lights & music!)
- Browser Chrome 61+ (to support other browsers see #41)
- npm (How to install)
# clone luminave
git clone git@github.com:NERDDISCO/luminave.git
# go into directory
cd luminave
# install dependencies
npm install
Start the local HTTPS server on http://localhost:8081:
npm start
- Handle one DMX512 universe
- Add fixtures of different types (using the DmxDevice implementation of fivetwelve) to have an abstraction of the fixture and to be able to use properties instead of setting the values on the channels itself. So for example you can set the
color
property, which accepts an RGB value as[255, 0, 125]
and fivetwelve knows how to split that into the corresponding channels - You can change the properties of a fixture with various input fields depending on which property you want to change
- Add animations, which can contain a variable amount of keyframes. Each keyframe can have a variable amount of fixture properties. In terms of code this looks like this:
{
"0": {
"color": [255, 0, 0],
"dimmer": 255
},
"1": {
"color": [0, 0, 50],
"dimmer": 120
}
}
- The animation itself has no idea about time, it always goes from 0 to 1. You can add as many steps inbetween as you want
- Scenes are the way to go to bring fixtures and animations together
- Connect a MIDI controller via USB to your computer and add it as a MIDI controller into luminave. With "MIDI learn" you can push a button on your MIDI controller and luminave saves the corresponding note into it's config, so you don't have to manually find out what note is on with button
- Add scenes to MIDI controller buttons to activate them when the MIDI button is pushed
- When a scene is active it is added to the timeline. The timeline handles all scenes and can be started / stopped
- Connect to a USB DMX controller that implements the WebUSB specification
- Connect to a modV WebSocket bridge to get colors from modV instead of setting the colors yourself
- Connect to a fivetwelve WebSocket bridge to send your universe to a DMX controller that is controlled by fivetwelve
- Connect your Arduino to the computer via USB
- Click the "USB" button in the top left in luminave
- Choose the "Arduino" in the browser dialog
Do you want to create your own WebUSB DMX512 Controller?
If you want to use modV you have to start the local WebSocket server:
- Start the server with
npm run modv-integration
- Click the "connect" button of the modV component in the luminave UI
- Drop the "grabCanvas" component into the list of modules
- This should connect to the local WebSocket server on localhost:3000
- Activate the "grab-canvas" plugin
- Set the amounts of areas you want to grab
Take a look at the Thorium docs.
If you want to use Dekk you have to start the local WebSocket server too:
- Start the server with
npm run dekk-integration
- Click the "connect" button of the dekk component in the luminave UI
- Connect to the WebSocket server on localhost:3001
If you want to use fivetwelve:
- Download and install fivetwelve-bridge
- Start the WebSocket server provided by fivetwelve-bridge with
npm start
- In luminave: Click the "connect" button of the fivetwelve component
When you start the timeline all data is also send to fivetwelve.
Please read the Contribution guideline.
- Gregor Adams for working with me on luminave, hours and hours of pair-programming and knowledge transfer, partner in debugging the most ugly performance problems and everything else ❤️
- Martin Schuhfuss for fivetwelve and a lot of DMX512 knowledge ❤️
- Sam Wray for creating modV and helping me to integrate modV into everything related to NERD DISCO ❤️