Inferno is a port of parts of the flamegraph
toolkit to Rust, with the
aim of improving the performance of the original flamegraph tools. The
primary focus is on speeding up the stackcollapse-*
tools that process
output from various profiling tools into the "folded" format expected by
the flamegraph
plotting tool. So far, the focus has been on parsing
profiling results from
perf
and
DTrace. At the time of writing,
inferno-collapse-perf
is ~9x faster than stackcollapse-perf.pl
and
inferno-collapse-dtrace
is ~10x faster than stackcollapse.pl
(see
compare.sh
).
It is developed in part through live coding sessions, which you can find on YouTube.
Inferno provides a library interface through
the inferno
crate. This will let you collapse stacks and produce flame
graphs without going through the command line, and is intended for
integration with external Rust tools like cargo-flamegraph
.
First of all, you may want to look into cargo flamegraph, which deals with much of the infrastructure for you!
If you want to use Inferno directly, then build your application in release mode and with debug symbols, and then run a profiler to gather profiling data. Once you have the data, pass it through the appropriate Inferno "collapser". Depending on your platform, this will look something like
$ # Linux
# perf record --call-graph dwarf target/release/mybin
$ perf script | inferno-collapse-perf > stacks.folded
or
$ # macOS
$ target/release/mybin &
$ pid=$!
# dtrace -x ustackframes=100 -n "profile-97 /pid == $pid/ { @[ustack()] = count(); } tick-60s { exit(0); }" -o out.user_stacks
$ cat out.user_stacks | inferno-collapse-dtrace > stacks.folded
You can also use inferno-collapse-guess
which should work on both
perf and DTrace samples. In the end, you'll end up with a "folded stack"
file. You can pass that file to inferno-flamegraph
to generate a flame
graph SVG:
$ cat stacks.folded | inferno-flamegraph > flamegraph.svg
You'll end up with an image like this:
To profile your application, you'll need to have a "profiler" installed.
This will likely be perf
or bpftrace
on Linux, and DTrace on
macOS. There are some great instructions on how to get started with
these tools on Brendan Gregg's CPU Flame Graphs page.
On Linux, you may need to tweak a kernel config such as
$ echo 0 | sudo tee /proc/sys/kernel/perf_event_paranoid
to get profiling to work.
To run Inferno's performance comparison, run ./compare.sh
.
It requires hyperfine, and you
must make sure you also check out Inferno's
submodules.
Inferno includes criterion
benchmarks of its stack collapser implementations in benches/
.
Criterion saves its results in target/criterion/
, and uses that to
recognize changes in performance, which should make it easy to detect
performance regressions while developing bugfixes and improvements.
You can run the benchmarks with cargo bench
. Some results (YMMV):
My desktop computer (AMD Ryzen 5 2600X) gets:
collapse/perf time: [14.978 ms 14.987 ms 14.996 ms]
thrpt: [199.64 MiB/s 199.76 MiB/s 199.88 MiB/s]
collapse/dtrace time: [9.8128 ms 9.8169 ms 9.8213 ms]
thrpt: [134.24 MiB/s 134.30 MiB/s 134.36 MiB/s]
My laptop (Intel Core i7-8650U) get:
collapse/perf time: [13.548 ms 13.573 ms 13.603 ms]
thrpt: [220.07 MiB/s 220.56 MiB/s 220.97 MiB/s]
collapse/dtrace time: [9.1285 ms 9.1403 ms 9.1534 ms]
thrpt: [144.04 MiB/s 144.24 MiB/s 144.43 MiB/s]
Inferno is a port of @brendangregg's awesome original FlameGraph project, written in Perl, and owes its existence and pretty much of all of its functionality entirely to that project. Like FlameGraph, Inferno is licensed under the CDDL 1.0 to avoid any licensing issues. Specifically, the CDDL 1.0 grants
a world-wide, royalty-free, non-exclusive license under intellectual property rights (other than patent or trademark) Licensable by Initial Developer, to use, reproduce, modify, display, perform, sublicense and distribute the Original Software (or portions thereof), with or without Modifications, and/or as part of a Larger Work; and under Patent Claims infringed by the making, using or selling of Original Software, to make, have made, use, practice, sell, and offer for sale, and/or otherwise dispose of the Original Software (or portions thereof).
as long as the source is made available along with the license (3.1), both of which are true since you're reading this file!