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Import and switch to new UI. #952

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May 1, 2024
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457 changes: 105 additions & 352 deletions Cargo.lock

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3 changes: 1 addition & 2 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,6 @@ tokio = { version = "1.24", features = [ "io-util", "macros", "process
tokio-rustls = "0.24.1"
toml_edit = "0.20"
uuid = "1.1"
routinator-ui = { version = "0.3.4", optional = true }


[target.'cfg(unix)'.dependencies]
Expand All @@ -57,7 +56,7 @@ native-tls = [ "reqwest/native-tls", "tls" ]
rta = []
socks = [ "reqwest/socks" ]
tls = []
ui = [ "routinator-ui" ]
ui = []

[profile.release]
panic = "abort"
Expand Down
134 changes: 134 additions & 0 deletions build.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,134 @@
//! Build script.
//!
//! This script collects the assets for serving the Routinator UI and creates
//! a module for them in `$OUT_DIR/ui_assets.rs`.
//!
//! If built without the ui feature, does nothing.
use std::{env, fs, io, process};
use std::path::{PathBuf, Path};


const UI_DIR: &str = "contrib/ui";
const RS_FILE: &str = "ui_assets.rs";

const TYPES: &[(&str, &str)] = &[
("css", "text/css"),
("html", "text/html"),
("js", "text/javascript"),
("svg", "image/svg+xml")
];

struct Asset {
path: PathBuf,
media_type: &'static str,
content: Vec<u8>,
}

#[derive(Default)]
struct Assets(Vec<Asset>);

impl Assets {
fn load_dir(&mut self, path: PathBuf) -> Result<(), String> {
let dir = fs::read_dir(&path).map_err(|err| {
format!("Failed to open directory {}: {}", path.display(), err)
})?;
for entry in dir {
let entry = entry.map_err(|err| {
format!("Failed to read directory {}: {}", path.display(), err)
})?;
let path = entry.path();
if path.is_dir() {
self.load_dir(path)?;
}
else {
let path_ext = match path.extension().and_then(|s| s.to_str()) {
Some(ext) => ext,
None => continue,
};
for (type_ext, media_type) in TYPES {
if path_ext == *type_ext {
self.0.push(Asset {
path: path.strip_prefix(UI_DIR).map_err(|_| {
format!("Asset path {} not under {}",
path.display(), UI_DIR
)
})?.into(),
media_type,
content: fs::read(&path).map_err(|err| {
format!(
"Failed to read UI asset file {}: {}.",
path.display(), err
)
})?
})
}
}
}
}
Ok(())
}

fn write_mod(self, dest: &mut impl io::Write) -> Result<(), io::Error> {
dest.write_all(
r#"
pub struct Asset {
pub path: &'static str,
pub media_type: &'static str,
pub content: &'static [u8],
}

pub static ASSETS: &[Asset] = &[
"#.as_ref()
)?;
for item in self.0 {
writeln!(dest,
"
Asset {{
path: r#\"{}\"#,
media_type: \"{}\",
content: &{:?},
}},
",
item.path.display(),
item.media_type,
item.content.as_slice(),
)?;
}
writeln!(dest, "];")
}
}


fn main() {
if env::var_os("CARGO_FEATURE_UI").is_none() {
return
}

let out_dir = env::var_os("OUT_DIR").unwrap_or_default();
let target_path = Path::new(&out_dir).join(RS_FILE);
let mut target = match fs::File::create(&target_path) {
Ok(target) => io::BufWriter::new(target),
Err(err) => {
eprintln!("Failed to open assets module file {}: {}",
target_path.display(), err
);
process::exit(1);
}
};

let mut assets = Assets::default();
if let Err(err) = assets.load_dir(UI_DIR.into()) {
eprintln!("{}", err);
process::exit(1);
}

if let Err(err) = assets.write_mod(&mut target) {
eprintln!("Failed to write to assets module file {}: {}",
target_path.display(), err
);
process::exit(1)
}

println!("cargo:rerun-if-changed={}", UI_DIR);
}

17 changes: 17 additions & 0 deletions contrib/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
This directory contains data from external projects imported into this
repository for convenience.

Currently, these are:


# `ui` – Routinator UI

Project: https://github.com/NLnetLabs/routinator-ui

Included version: 0.4.0

Import with:

* `yarn build --base /ui`
* `cp -r public/* $ROUTINATOR/contrib/ui`

1 change: 1 addition & 0 deletions contrib/ui/assets/afrinic-CpNTeCk2.svg
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