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.DS_Store | ||
cmake-build-*/ | ||
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.vs/ |
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[![Build Status](https://travis-ci.org/bigladder/penumbra.svg?branch=develop)](https://travis-ci.org/bigladder/penumbra) | ||
[![Build and Test](https://github.com/bigladder/penumbra/actions/workflows/build-and-test.yml/badge.svg)](https://github.com/bigladder/penumbra/actions/workflows/build-and-test.yml) | ||
[![codecov](https://codecov.io/gh/bigladder/penumbra/branch/develop/graph/badge.svg)](https://codecov.io/gh/bigladder/penumbra) | ||
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# Penumbra | ||
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Penumbra is a free and open source library for GPU accelerated solar shading calculations using [pixel counting](http://www.ibpsa.org/proceedings/BS2011/P_1271.pdf). | ||
Penumbra is a free and open source library for GPU accelerated solar shading calculations using [pixel counting](http://www.ibpsa.org/proceedings/BS2011/P_1271.pdf). It is configured as a cross-platform CMake project. | ||
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## Pre-requisites: | ||
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1. A C++ compiler (e.g., Clang, GCC, MSVC) | ||
2. CMake | ||
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## Building penumbra from source | ||
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1. Clone the git repository. | ||
2. Make a directory called `build` inside the top level of your source. | ||
3. Open a console in the `build` directory. | ||
4. Type `cmake ..`. | ||
5. Type `cmake --build . --config Release`. |
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develop (Myoldmopar) - Win64-Windows-10-VisualStudio-16: OK (2733 of 2737 tests passed, 0 test warnings)
Failures:\n
integration Test Summary