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03:14
(UTC +02:00) - in/nada-ayman
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pacman-game
pacman-game Publicpacman game written in c++ and SFML library includes ghosts that can either move random or chase the player using breadth first search algorithm on a tiled map
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Watch_It
Watch_It PublicForked from Youssef-Mohsen/Watch_It
Watch It streaming desktop application
Java
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breadth-first-search-algorithm-on-a-grid
breadth-first-search-algorithm-on-a-grid Publicbreadth first search on a gridded map to get the exact shortest path between the start and target avoiding any invalid tiles like walls
C++ 1
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skeleton-map-for-pacman-game-
skeleton-map-for-pacman-game- Publicgridded map with collision functions so the player doesn't collide in invalid tiles like walls for an example including ghost that catch the player using BFS algorithm
C++
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