Quadrants in which coordinate lies in C Here, we will discuss the program for Quadrants In Which Coordinates Lie in C. The C program reads the coordinate point in a x-y coordinate system and identify the quadrant. The program takes X and Y. On the basis of x and y value, the program will identify on which quadrant the point lies.
Shortest Job First Scheduling Non Preemptive While loop in C Working : According mathematics quadrants rules:
X is positive integer as well as Y is also positive a integer it signifies first quadrant. X is negative integer but Y is positive integer it signifies second quadrant. X is negative integer as well as Y is also negative integer it signifies third quadrant. X is positive integer but Y is negative integer it signifies fourth quadrant. Algorithm : Get value of x & y If ( x>0 and y>0 ) First Quadrant If ( x<0 and y>0 ) Second Quadrant If ( x<0 and y<0 ) Third Quadrant If ( x>0 and y>0 ) Fourth Quadrant If ( x=0 and y=0 ) Origin If ( x!=0 and y=0 ) x-axis If ( x>0 and y>0 ) y-axis Quadrant in which coordinate lie in C++ C++ code Run #include<bits/stdc++.h> using namespace std;
int main () {
//for initialization of coordinates
int x, y; //user input cout << "Insert the value for variable X and Y : "; cin >> x >> y;
//find true condition of first quadrant
if (x > 0 && y > 0)
cout << "point " << x << ", " << y << " lies in the First quadrant\n";
//find second quadrant
else if (x < 0 && y > 0)
cout << "point " << x << ", " << y << " lies in the Second quadrant\n";
//To find third quadrant
else if (x < 0 && y < 0)
cout << "point " << x << ", " << y << " lies in the Third quadrant\n"; //To find Fourth quadrant else if (x > 0 && y < 0)
cout << "point " << x << "," << y << "lies in the Fourth quandrant\n";
//To find dose not lie on origin
else if (x == 0 && y == 0)
cout << "point " << x << ", " << y << " on x-axix\n";
//On x-axis else if (y == 0 && x != 0)
cout << "point " << x << ", " << y << " on x-axix\n";
//On y-axis
else if (x == 0 && y != 0)
cout << "point " << x << ", " << y << "on at y-axix\n";
return 0; } Output Insert the value for variable X and Y : -3 -33 point (-3, -33) lies in the Third quadrant