Releases: Needlesslord/StrawberryEngine
Releases · Needlesslord/StrawberryEngine
A3
The first release of Strawberry Engine featured:
- Model Import + Drag & Drop
- Texture Import
- GameObject hierarchy + Component Pattern
- Unity-like camera controls
- Editor tools (main menu and windows)
Now, the second release features:
- Unity-like camera controls, improved from the first version
- Own file format
- Mesh display
- Manage objects
This is the last release.
Friendly reminder: this project is developed by Tomás Carreras (Linkedin + GitHub) and Núria Lamonja (Linkedin + GitHub) under the MIT License.
A2: Engine Editor
The first release of Strawberry Engine featured:
- Model Import + Drag & Drop
- Texture Import
- GameObject hierarchy + Component Pattern
- Unity-like camera controls
- Editor tools (main menu and windows)
Now, the second release features:
- Unity-like camera controls, improved from the first version
- Own file format
- Mesh display
- Manage objects
Friendly reminder: this project is developed by Tomás Carreras (Linkedin + GitHub) and Núria Lamonja (Linkedin + GitHub) under the MIT License.
A1: Strawberry Engine's Geometry Viewer
This first release of Strawberry Engine features:
- Model Import + Drag & Drop
- Texture Import
- GameObject hierarchy + Component Pattern
- Unity-like camera controls
- Editor tools (main menu and windows)
Friendly reminder: this project is developed by Tomás Carreras (Linkedin + GitHub) and Núria Lamonja (Linkedin + GitHub) under the MIT License.