Inferno is a 2D Game Engine written in C++ that is designed for use in our team to produce our games.
We are currently considering 3D support, although this engine is primarily targeted at 2D games.
These are platforms that are tested and working correctly.
- Windows (OpenGL 3.3)
- Linux (OpenGL 3.3)
These are discontinued or untested target platforms.
- Mac OS X (OpenGl 3.3) (Untested)
These are target platforms we aim to work towards support for
- Windows 10 (UWP, Desktop and XBox) (OpenGL ES 2.0 via ANGLE)
These are platforms that we have not yet decided if we will target them or not.
- Android (OpenGL ES 2.0)
- Windows Phone 10 (UWP) (OpenGL ES 2.0 via ANGLE)
These are platforms that we do not currently plan to support at all.
- Native Console (PSX, XBox One XDK)
- iOS (Unless we can find an iOS developer to join our open source team)
This is the current build status across all platforms.
| Windows (VS 2017) | Mac OS X 10.13 | Linux (Ubuntu 18.10) |
|---|---|---|