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Update CHANGELOG.md
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pema99 authored Sep 9, 2024
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- Added the ability to adjust how the AudioLink controller is synced. You can sync every part of it, none of it, or everything except the gain and power controls. (fundale)
- Added support for dual mono audio sources, for cases where you want to supply the left and right channel from separate sources. (fundale)
- Added a utility script for driving blend shapes with AudioLink - AudioReactiveBlendshapes. Just add the script to a GameObject that has a SkinnedMeshRenderer to use. (fundale)
- Added rudimentary support for using AudioLink with the WebGL build target. (fundale, hill)

### Changes
- Lowered the default volume for the AudioLink avatar prefab a bit. (pema)
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