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Releases: NewKrok/three-game-demo

0.12.0

15 Feb 21:24
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Features

  • New demo game was added: Level up!
  • New effect was added: Running

Improvements

  • Updates based on the latest @newkrok/three-game changes

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0.11.0

19 Oct 21:02
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Features

  • New Demo game was added: Tank Battle
  • New effects were added: Wheel smoke small, Smoke, Intense smoke
  • New ui components: life count, opponent tank counter, player tank counter, tank counter

Improvements

  • Deprecated destroyParticleSystem calls were removed where it was possible easily
  • Use AssetUtils and ObjectUtils instead of direct calls
  • Fix camera call limits in Arena and Collector demo games

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0.10.0

02 Sep 22:52
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Features

  • New demo game was added: Monster Truck 2D.
  • New effects were added: Wheel smoke, Collect coin large.
  • New ui component: Tricks.

Improvements

  • From now the pointer lock is not mandatory for every games.
  • Dependency updates.

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0.9.0

18 Jun 10:19
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Features

  • New Demo game was added: Snake VS.
  • New effects were added: Dust, Collectible circle, Collectible collect, Snake explosion.
  • New ui component: Leaderboard.

Improvements

  • Project was renamed to three-game-demo from three-tps-demo since these are not just TPS related games anymore.
  • Control related info was added for every demo games.
  • three-tps package is not a dependency anymore, it was merged into the three-game package.
  • Changes based on the latest breaking changes in three-game package.

Bugfixes

  • Time based issue fixes.

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0.8.0

30 May 22:22
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Features

  • New Demo game was added: Drift - racing game.
  • New effect was added: Car smog.
  • New ui components: Game clock, Checkpoint times, Car speed.

Improvements

  • Demo config related updates to be able easily add new ui components based on the demo type.
  • Dependency updates.

Bugfixes

  • Several pause game related issues.

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0.7.0

15 May 00:58
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Features

  • New demo game was added: The Collector.
  • Collected coins display was added.
  • 2 New particle effects were added: Teleport Point and Teleport Activate.

Improvements

  • Possible to exit from the running game.

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0.6.0

09 May 23:28
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Features

  • Collectible coins were added.
  • Coin model was added.
  • New effects were added: activate coin, collect coin
  • Main menu was added with the list of available demos (currently only one is available)
  • Level preloader was added.
  • Main store (store/app.js) was added for global states.

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0.5.0

24 Apr 22:54
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Features

  • Possible to set the camera distance with "C" key.
  • Temporary "Cave" was added for camera testing.
  • Temporary viewports were added - currently just disabled by "comment".
  • Pause ui was added - A little bit buggy when you pause and resume often with button and when you leave the tab during loading.

Improvements

  • Minor folder structure change in Svelte ui.

Bugfixes

  • Deactivate tool when the aiming is not active.

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0.4.0

11 Apr 00:09
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Features

  • Ability related UI was added with cooldown timer.
  • Circle progress svelte component was added.

Improvements

  • Speed modifier was added into the unit config - It handles ground / air / run states.
  • Tool selection logic was moved into the unit controller config.
  • Crosshair visibility logic was moved into the unit controller config.

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0.3.0

03 Apr 23:02
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  • Every weapons have different behaviours thanks for the latest ability system:
    • Pistol: have to click for every shoot but it's really accourate.
    • Rifle: enough to press and hold the left mouse button but it's not so accourate.
    • Gun: You have to press and hold left mouse button for 500ms before it shoots but it shoots 4 bullets in the same time with medium accouracy.
  • Jump, Dash, Aim, Tool Action actions are managed by the new unit controller module instead of the old hardcoded solution.
  • Dash ability was added to move forward really fast - use q button to trigger it.
  • Dependency update.

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