Releases: Nexus-Mods/NexusMods.App
0.6.0
v0.6.0 - 2024-09-03
Caution: To update the app, you must completely uninstall the old version, including all mods. Learn More.
This release enhances support for Cyberpunk 2077, adds multiple Loadouts per game and implements the back-end changes to support our new "Loadout items" data model.
Cyberpunk 2077 Improvements
IMPORTANT: It is not currently possible for the app to run REDmod automatically on Linux - Windows users are unaffected. If you are using REDmods on Linux, you may need to manually run the REDmod.exe file located at tools\redmod\bin\redmod.exe
before launching the game.
This version further refines the modding experience for Cyberpunk 2077 players by adding additional diagnostics to the Health Check and automatically running REDmod - if necessary - before starting the game. Learn More.
Multiple Loadouts
Loadouts offer a convenient way to have manage several different mod setups for a single game. Players can easily swap between simple or complex mod setups by creating multiple loadouts. In this release players can create, copy and delete loadouts for any supported game. You can learn more about this feature here.
Your mod configuration files for Stardew Valley are synced to the current loadout, so you can have different mod settings for different lists of mods.
EXPERIMENTAL - Tree views for My Mods and Library
We're still working on the new "tree view" for the My Mods and Library pages, but you can preview them in this version by enabling the "Enable tree UI for Library and My Mods" toggle in the app settings. The image below is the current design we are working towards and does not represent what is available in the app.
Please be aware that these pages are unfinished and are not stable enough to fully replace the current views, but we are working hard on improving them and hope to start using them in the next release.
Known issues
- The Downloads page is not working and currently shows a placeholder progress bar.
- Cyberpunk 2077 - REDmods are not automatically deployed on Linux.
Other Features
- Updated the My Games page with new tile designs.
- Game tiles now show a store icon to indicate where the game was downloaded from.
- It is now possible to delete mods from your Library.
- Within a Workspace the active panel is now highlighted in the UI.
- All panels and tabs in Workspace now have a history, allowing the user to navigate forward or backward using the new arrows on the top toolbar.
- The fonts used in the UI have been updated to Inter in line with our new design system.
Bugfixes
- Fixed the game icon in the spine flickering when updating a loadout.
- Reworded the "Update available" pop-up to make it more clear that updating the app requires a full reset of your mod setup.
- Fixed an issue where Steam games would fail to launch on Ubuntu.
Technical Changes
- Downloading files now uses a new "Jobs" system to make them easier to manage.
- We are continuing our backend work to convert from "Mods" to "Loadout items". More Info
- The synchronizer for handling loadout states has been reworked to provide much more robust coverage of edge cases.
- Added generic support for path-based diagnostic checks when checking for missing dependencies.
External Contributors
- @Patriot99: Polish translation updates.
0.5.3
This release makes some refinements to the Stardew Valley modding experience based on user feedback, improves various UI elements and includes a number of back-end bugfixes.
Warning!
If you have 0.5.2 or earlier installed, you will have to completely uninstall both the app and all mods. This update requires you start over with a clean environment!
Fixes
- Fixed the "SMAPI is disabled"-diagnostic for multiple SMAPI installations (#1674).
- Fixed Loadout disappearing when applying (#1737).
- Fixed un-managing a game removing all Loadouts instead of just the ones for the current game (#1738).
- Fixed sorting in the Mod Library and the "Completed Downloads"-section (#1690).
- Fixed SVGs not loading and rendering properly in the markdown viewer (#1661).
- Fixed SVGs throughout the App (#1622, #1681).
- Fixed not disposing services on close correctly (#1679).
- Windows: Fixed log file creation failing due to illegal character in path (#1728). Thanks, @ZeeWanderer!
- Linux: Fixed protocol registration (#1691, #1689, #1683).
- Linux: Upgraded GameFinder to fix an issue with not being able to find Steam installed as a Flatpak or Snap (#1720).
Cyberpunk 2077 - EXTREMELY EXPERIMENTAL
This version of the app adds Cyberpunk 2077 to the Games section (#1719). We are now actively working on supporting this game but the implementation is still very experimental and may not work for all types of mod. Further improvements are planned for future updates.
Other Features
- Added support for ignoring game assets when backing up the game files. For Cyberpunk 2077, this can result in 98.75% less disk space used: 1 GB instead of 80 GB (#1713).
- The logs directory can be opened from the help menu in the top bar (#1675).
Miscellaneous
- Improved user documentation for Workspaces, Health Checks and Stardew Valley.
- Reworked protocol registration to set the App as the default on startup (#1691).
- Reworked out data model to use our new source generator (#1626).
- Reworked out synchronizer to a simpler 3-way merge approach. (#1707).
- Began working on adding Loadout Items, Library Items, and reworking Downloads (#1336).
- This release contains some major changes for package maintainers. See the new docs for details.
External Contributors
v0.5.2
v0.5.2 - 2024-06-19
This is a minor release containing many UI improvement and bugfixes. To illustrate all of these changes, here are before and after screenshots of version 0.5.1 and 0.5.2:
Notably is the redesign of the Spine buttons (#1539), the rework of the TopBar (#1580, #1621), and the many improvements to the Settings page including a redesign of the toggle switches (#1549), the combo boxes (#1549), and the addition of sections (#1618). The settings page will continue to evolve over time, but this is already a big step forward.
We've added a banner to the new tab-page to better promote the panel system. You can dismiss the banner manually, or it will be dismissed automatically, if you add a new panel (#1584, #1595):
Other Changes
- Improved the Mod Library design and usability. Mods can now be added from the library and the installation status will switch if the mod has already been installed (#1543).
- New messages have been added to the Mod Library and the Mods page when they are empty (#1617).
- Xbox Game Pass has been disabled until we find a solution to deal with protected Xbox Store binaries. See #1476 and #1477 for details.
- Missing dependency diagnostic for SMAPI Mods will now show the mod name (#1650).
- Changed the default open page behavior for the settings page to always open in the "Home" workspace as a new panel (#1598).
- After logging in via Nexus Mods, the App window will move to the foreground to signal completion of the login process (#1544).
- The line in the download speed graph will automatically be hidden after 5 seconds of inactivity (#1597).
- Both the diff and mod file tree will auto-expand the root nodes for better usability (#1593).
- Renamed "Diagnostics" to "Health Check" (#1586).
- New documentation has been created for both users and developers (#1624).
- The updated documentation also includes a new section for package maintainers. Thanks to @l0b0, @MattSturgeon and Abzie we have the first packages appearing for both NixOS and Arch:
Fixes
- Linux: Fixed the Launch button. Steam and the Game will now start correctly (#1533 and #1151).
- ToolTip styles have finally been fixed and should appear correctly (#1566, #1592).
- Fixed an issue where broken data can result in having no panels (#1599, #1526).
External Contributors
0.5.1
0.5
v0.5.0 - 2024-05-29
New Features
This release is packed with new features. Configs generated by the game are now ingested into the correct mod, and can be edited using our new Text Editor (#1358, #1346):
The text editor uses AvaloniaEdit and comes with syntax highlighting and many features you'd expect a code editor to have. You can even change the theme in the toolbar directly or using our new Settings UI (#396, #920):
Settings have been in the works for a long time, and we've finally developed a system to easily create settings and allow users to change them. The UI will be expanded with sections, a search bar, and many more features in the future.
Our Downloads Page received a lot of attention in this release as well. It now contains a very nice and sleek download speed chart, and a list of completed downloads (#1297, #1397):
Clicking the "View in library" button will take you to our new Mods Library. Here you can see a list of all mods you've downloaded and installed. You can also quickly add a mod to your Loadout (#1268, #1347):
The biggest change we've done is completely overhauling our internal data model and moving almost everything to our custom build database called MnemonicDB. The immediate benefit of this change is better faster, the long term benefit is having a reliable database with migrations and opportunities for new and awesome features without being bogged down by our previous data model.
One notable change that the new data model brought to the App is reified deletes.
Other Changes
- Starting the App for the first time will open a warning about the state of the release. This overlay can be opened again by clicking the help icon in the top bar (#1390).
- Navigating panels has been made easier. You can now right-click buttons that would create panels, to open up a context menu. Similar to browsers, combinations like Ctrl+Click or Shift+Click also work (#1266).
- This Changelog can now be viewed directly in the App (#1258).
- Stardew Valley saves are no longer managed by the App (#1344).
- Added new Stardew Valley diagnostics:
- Stardew Valley has a new image (#1393).
- The "Library" and "Diagnostics" entry on the left menu now show badges with counts for new archives and active diagnostics (#1452).
- Added a message to an empty Loadout (#1464).
- Updated mod names for failed installations (#1468).
- Game Files and the Override Mod are hidden by default, this is controlled using a setting (#1286, #1341).
- Restrict release build to only having one Loadout (#1416).
- Restrict release build to only show Stardew Valley (#1401).
- The CLI and how we handle multiple processes has been reworked (#1345).
- Logging to the console can be now enabled in the settings, it's disabled by default (#1351).
- A console window will no longer appear on Windows when starting the App (#1410).
- Package maintainers can choose to disable the bundled 7z binary (#1308).
- Loadouts can be removed and games can be unmanaged (#1259, #1279).
- Added an uninstaller (#1383).
Fixes
- Tons of UI fixes and small visual improvements.
- The login overlay has been fixed and will now appear correctly again (#1402).
- Telemetry has been reworked and fixed (#1293).
External Contributors
0.4.9.3
Merge pull request #1394 from erri120/feat/943-markdown-styling Update markdown styling
0.4.1
Changelog
v0.4.1
New Features
The highlight of this PR is the new Apply Diff View (#1202). You can now preview the changes made to disk before applying the Loadout:
Stardew Valley received three new diagnostics (#1171, #1168). These diagnostics use the current game version and a compatibility matrix to figure out if the currently installed SMAPI version is compatible:
This also includes our first "suggestion" diagnostic. This diagnostic will only appear if you have no mods installed and it will recommend a supported SMAPI version:
Other Changes
- A new settings backend was added in preparation for a settings UI. See #1182 for more details.
- The App will now use two logging files,
nexusmods.app.main.log
andnexusmods.app.slim.log
, instead of onenexusmods.app.log
to prevent log collisions between processes (#1167). - The default logging level has been changed from
Information
toDebug
for Release builds to make it easier to debug issues (#1209).
Fixes
- Fixed icons clipping in the left menu (#1165, #1169).
- Windows: Fixed Stardew Valley not launching with a console (#1135, #1205).
- Linux: Fixed NXM protocol registration when using an AppImage (#1149, #1150).
- Linux: Fixed whitespaces in desktop entry files (#1150, #1152).
- Linux: Fixed various issues related to launching the game through Steam (#1206, #1151).
External Contributors
NexusMods.App - v0.4
What's Changed
- Fix SMAPI apply order by @erri120 in #938
- Rename
GenericIcon
toUnifiedIcon
for clarity by @Al12rs in #947 - Add back Left Menus and Left Menu Navigation by @Al12rs in #939
- Update App UI Layout, add Workspaces and Tab names by @Al12rs in #950
- Add implicit conversion for
OpenPageBehvaior
entries by @Al12rs in #951 - Simplify crating
IconValue
s forUnifiedIcon
from XAML by @Al12rs in #953 - Add Support for Setting Execute Bit on Linux based on Extension by @Sewer56 in #949
- Fix build on main by @Al12rs in #955
- Adds support for OSX in the App by @halgari in #877
- Save and restore last window session by @erri120 in #954
- Update formatting and diagnostics by @erri120 in #970
- Fix formatting by @erri120 in #971
- Add initial Apply UI implementation by @Al12rs in #973
- Delete .github/workflows/code_quality.yml by @erri120 in #976
- Ingest required error by @halgari in #974
- Diagnostics using source generator by @erri120 in #975
- Update icons to use
UnifiedIcon
by @erri120 in #991 - Bump the microsoft group with 3 updates by @dependabot in #996
- Bump the avalonia group with 1 update by @dependabot in #997
- Update Language.pl.resx by @Patriot99 in #948
- Update Language.pl.resx by @Patriot99 in #957
- Color system updates by @Al12rs in #1000
- Add Style aliases for
Spacing
andCornerRadius
by @Al12rs in #1001 - More diagnostic improvements by @erri120 in #1004
- Rework Stardew Valley diagnostics by @erri120 in #1007
- Always override Stardew Valley launch file by @erri120 in #1013
- Fix mod install tests by @erri120 in #1009
- Apply fixes and refinements by @Al12rs in #1015
- Use
Verify
for mod installers by @erri120 in #1021 - Allow installers to set mod metadata by @erri120 in #1020
- Build error when missing submodule by @erri120 in #1024
- Fix spine buttons getting refreshed on every loadout change by @Al12rs in #1025
- Add diagnostic for missing SMAPI by @erri120 in #1026
- Override
GetVersion
for Stardew Valley by @erri120 in #1031 - Extract SMAPI version by @erri120 in #1033
- Link mod pages by @erri120 in #1034
- Reorder grid states by @erri120 in #1037
- Add project code style file by @erri120 in #1019
- Workspace documentation by @erri120 in #1046
- Spine items active state improvements by @Al12rs in #1047
- Dep updates by @Al12rs in #1051
- View Mod Contents First Draft & TreeDataGrid Improvements by @Sewer56 in #1023
- Update Language.pl.resx by @Patriot99 in #1022
- Update 'Mod Not Found' wording to match design by @Sewer56 in #1056
- Use single
UnifiedIcon
in Advanced Installer Views by @Sewer56 in #1057 - Update
GetDefaultOpenPageBehavior
by @erri120 in #1052 - More dep updates by @Al12rs in #1061
- Remove
UpdaterViewModelTests
by @erri120 in #1059 - Use GetDefaultOpenPageBehavior by @erri120 in #1062
- Add
RequiresNetworking
trait by @erri120 in #1063 - Downgrade the
Microsoft.CodeAnalaysis.CSharp*
packages by @erri120 in #1064 - Move IsExpanded to Child Items by @Sewer56 in #1053
- Fix crash on close by @Al12rs in #1068
- Fix imprecisions in the workspace system by @erri120 in #1070
- Add Title to Diagnostics by @erri120 in #1073
- Convert diagnostic messages into plain text by @erri120 in #1075
- Diagnostic Entries UI by @Al12rs in #1076
- Add Diagnostic Details Page by @Al12rs in #1081
- Rework diagnostic system by @erri120 in #1078
- Update Language.pl.resx by @Patriot99 in #1080
- Fix multi-window interaction with the single process work by @halgari in #972
- Update Language.pl.resx by @Patriot99 in #1086
- View diagnostics by @erri120 in #1082
- Added: A Writer Lock for SqliteDataStore by @Sewer56 in #1090
- Better
IDiagnosticWriter
API by @erri120 in #1085 - Improved: Apply PR Feedback on previous PR by @Sewer56 in #1092
- Fix game updates by @erri120 in #1095
- Add "Required dependency is disabled" diagnostic by @erri120 in #1098
- Run git builds on schedule by @erri120 in #1100
- Cancel login after set timeout by @erri120 in #1096
- Temp fix for advanced installer not starting by @Al12rs in #1101
- Update Language.pl.resx by @Patriot99 in #1107
- Update Language.pl.resx by @Patriot99 in #1108
- Use
Replay
instead ofPublish
by @erri120 in #1105 - Markdown writer by @erri120 in #1102
- Prototype: Eliminate TreeNodeVM by @Sewer56 in #1055
- Add markdown renderer by @erri120 in #1112
- Show diagnostic count by @erri120 in #1114
- Better "cancel download" window in Polish UI by @Patriot99 in #1111
- Various diagnostic UI improvements by @erri120 in #1115
- Fix steam launch on Linux by @erri120 in #1120
- Added: Support for Enhanced Tree Node Icons by @Sewer56 in #1072
- Changed: Don't use custom join in GamePathNode & Update Paths Library by @Sewer56 in #1067
- Move FileTreeView out of ModFiles by @Al12rs in #1117
- Don't include disabled SMAPI mods when counting by @erri120 in #1122
- Diagnostics UI update in Polish UI by @Patriot99 in #1125
- Run Git Builds on Fridays by @Al12rs in #1126
- FileTreeView Status Bar by @Al12rs in #1124
- Use
$OWD
instead ofEntryDirectory
by @erri120 in #1130 - Status bar update in the Polish UI by @Patriot99 in #1132
- Diagnostics for incompatible SMAPI mods by @erri120 in #1129
- Add Ingest button by @Al12rs in #1131
- Remove legacy benchmarks by @Sewer56 in #1136
- Update
MyGames
ui layout by @Al12rs in #1140 - Icons rework by @erri120 in https://github.com/Nexus...
NexusMods.App - v0.3
What's Changed
- Workspace cleanup by @erri120 in #754
- Ignore System.IdentityModel.Tokens.Jwt updates by @erri120 in #755
- Switch to .NET 8.0 by @halgari in #761
- Bump the microsoft group with 1 update by @dependabot in #763
- Made Before<,>.Other a required property by @Aragas in #764
- Miscellaneous fixes for .NET 8 by @erri120 in #767
- Polish Manual Installer UI by @Patriot99 in #765
- Improve image blurring by @erri120 in #775
- "New Tab"-page with a selection screen by @erri120 in #768
- Bump the system group with 1 update by @dependabot in #762
- Bump a lot of deps to their 8.0 versions by @halgari in #777
- ArchiveInstaller propagate properties by @Aragas in #778
- Use IGeneratedSortRule rules by default by @Aragas in #780
- Replace Vogen by @erri120 in #782
- adv-install-button-pl by @Patriot99 in #766
- Switches the app to a single process by @halgari in #779
- Bump the avalonia group with 1 update by @dependabot in #789
- Bump the nexusmods group with 2 updates by @dependabot in #788
- Panel resizing by @erri120 in #787
- Advanced installer rework by @Al12rs in #790
- Bump the system group with 1 update by @dependabot in #781
- ADR and Implementation of New Default App Locations by @Sewer56 in #783
- Remove ipc code by @halgari in #797
- Game Support: Bannerlord by @halgari in #799
- Game Support: Blade And Sorcery by @halgari in #798
- Fix #800 by @halgari in #802
- AdvancedInstaller.UI.pl by @Patriot99 in #803
- Fix Advanced installer incorrectly canceling when pressing Install by @Al12rs in #808
- Workspace Testing rework by @erri120 in #809
- Bump the avalonia group with 8 updates by @dependabot in #811
- Fix panel splitting by @erri120 in #813
- Add entire column/row by @erri120 in #814
- Workspace Icon Test update by @erri120 in #815
- Update README.md by @Pickysaurus in #821
- Bump TreeDataGrid package version 11.0.2 by @Al12rs in #822
- Upgrade GameFinder to 4.1.0 by @erri120 in #825
- Bump the nexusmods group with 2 updates by @dependabot in #819
- Update SyncFile path by @erri120 in #827
- Bump the microsoft group with 1 update by @dependabot in #818
- Bump the avalonia group with 1 update by @dependabot in #824
- UI styling rework by @Al12rs in #829
- Migrate to Trees 2.0 by @Sewer56 in #826
- Rework resizers by @erri120 in #839
- Use separate activity to report Chunk dl reading progress. by @Al12rs in #835
- Bump the nexusmods group with 1 update by @dependabot in #838
- Upgrade System.IdentityModel.Tokens.Jwt to 7.2.0 by @erri120 in #856
- Various Download fixes by @Al12rs in #857
- Workspace styling by @erri120 in #855
- Avoid download progress poll ticking while there are no active subscriptions by @Al12rs in #862
- Additional Abstraction Work by @Sewer56 in #869
- Disables parallel tests in the new test projects by @halgari in #876
- Update Deps by @halgari in #875
- FOMOD installer fixes by @Al12rs in #867
- Manually update dependencies (Skia, Avalonia.Diagnostics) by @Al12rs in #879
- Add Workspace and Tab controller by @erri120 in #872
- Migrate to new code signing tool by @erri120 in #863
- Fix argument by @erri120 in #880
- Add logging by @erri120 in #884
- Fix signing by @erri120 in #885
- Use java directly by @erri120 in #891
- Fix paths by @erri120 in #892
- Added AddPanelDropDown button by @Al12rs in #894
- code signing script fix (Move-File -> Move-Item) by @Al12rs in #896
- Try to fix Join-Path failures in Signing script by @Al12rs in #897
- Break apart Abstractions.Games by @halgari in #895
- Update Language.pl.resx by @Patriot99 in #874
- Fix DownloadSpine button hover showing the blue Arc by @Al12rs in #900
- Migrate Documentation to MkDocs by @Sewer56 in #902
- Delete .github/workflows/qodana_code_quality.yml by @halgari in #903
- Remove unused MkDocs workflow and Use Latest Workflow from Meta Repo by @Sewer56 in #905
- Update Paths package to get Temp Directories cleanup fix by @Al12rs in #910
- Workspace integration by @erri120 in #898
- Convert "Right Content" to Pages by @erri120 in #908
- Workspace integration improvements by @Al12rs in #912
- Update index.md by @Pickysaurus in #919
- Documentation updates by @Pickysaurus in #921
- Update README.md by @Pickysaurus in #922
- Update Stardew Valley docs by @erri120 in #913
- Fix SMAPI installer by @erri120 in #923
- Spine UI fixes (workspaces improvements) by @Al12rs in #926
- Typo fix by @Patriot99 in #927
- Update Language.pl.resx by @Patriot99 in #935
- Update dependencies by @Al12rs in #931
- Added: Basic File-level Deduplication in our FileStore by @Sewer56 in #914
- Add GenericIcon by @erri120 in #936
- Update deps before 0.4 release by @halgari in #937
Full Changelog: v0.2.1...v0.3
NexusMods.App - v0.2.1
What's Changed
Full Changelog: v0.2...v0.2.1