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Rapid Response RTP and Spawn System

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@Thatsmusic99 Thatsmusic99 released this 09 May 09:48
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  • Implemented AT's new Rapid Response RTP system, which caches a set number of locations that players can teleport to before the command itself is run, combined with v5.3's binary searching algorithm. This feature is only available on Paper servers.

  • Rewrote the spawn system, which allows the setting of multiple spawnpoints and several new commands:

  • /mirrorspawn <To Point>|<From World> <To Point> - makes it so that when players run /spawn in the "From" world (or the world the person running the command is inside, if they have permission), they teleport to the spawnpoint specified.

  • /setspawn [ID] - Sets a spawn of a specific ID.

  • /setmainspawn [ID] - Sets a specified spawn to the main spawnpoint. All players teleport to this spawnpoint unless they have permissions that override this or even other spawnpoints. Spawnpoints override others if their name matches the name of the world that the player is currently in (e.g. players in world will teleport to spawn world if it exists rather than the main spawnpoint main).

  • /removespawn [ID] - Removes a spawnpoint.

A notable permission is at.member.spawn.<Spawn ID>, which forces players to a specific spawnpoint.