- Import the unitypackage into your project
- Drag the Kiip prefab into your loading scene (this should be placed in a scene that is only visited once so that only one will ever exist)
- Configure your Kiip application information in the inspector for the Kiip GameObject
- Start calling any methods on the Kiip class wherever relevant for your game
- (Android only) before building your apk select the "Generate AndroidManifest.xml file" from the Kiip menu to create an AndroidManifest.xml file
- Import the unitypackage into your project
- Open the KiipTestScene in Unity that's located under Assets/Plugins/Kiip/testSupport project directory
- Configure your Kiip application information (app key & secret) in the inspector for the Kiip GameObject that's located under Asset/Plugins/Kiip project directory
- (Android only) Before building your apk make sure that the AndroidManifest.xml file exist inside Assets/Plugins/Kiip
- Go to Build Settings under file menu and click on Add Open Scenes to select KiipTestScene
- Make sure you selected Android (or iOS) platform.
- Click on Player Settings and change Package Name to something unique (ex. me.kiip.sample)
- Click Build and Run to run on your device and watch the logs for relevant information
public bool shouldAutoRotate
public DeviceOrientation interfaceOrientation
public string email
public string gender
public DateTime birthday
public bool testMode
public static void saveMoment( string momentId )
public static void saveMoment( string momentId, double val )
public static void showPoptart()